hezzy6

Greece
90 matches tracked
Last updated:

How does hezzy6 play?

Rating 1.06 K/R 0.77 ADR 84.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 92%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 15x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.08, Win rate +13 pp
= Stayed the same
K/R at 0.78, ADR at 84.8, Headshots at 50%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −157 ELO
21 matches · 38% win rate
On Wednesdays −86 ELO, win rate 41%

hezzy6 loses the most ELO in match 1 of the day: −157 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Vertigo
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Highest rating in a match: 1.71 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 63%
0.78 better than 61%
85.3 better than 66%
1.08 better than 58%
57% of 123 duels better than 77%
43% of 21 situations better than 64%
Dust 224
50% better than 37%
0.73 better than 38%
79.3 better than 37%
1.01 better than 32%
47% of 98 duels better than 22%
13% of 15 situations better than 3%
Ancient14
36% -
0.76 -
81.1 -
1.03-
53% of 47 duels -
57% of 7 situations -
Anubis7
43% -
0.80 -
90.2 -
1.08-
61% of 28 duels -
0% of 2 situations -
Cache5
40% -
0.80 -
91.4 -
1.12-
59% of 17 duels -
25% of 4 situations -
Vertigo3
100% -
0.97 -
101.8 -
1.37-
78% of 18 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hezzy6 plays

Across 90 matches hezzy6 averages K/R 0.77, ADR 84.2 and a rating of 1.06. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 36 matches. In 43 of 90 matches the rating was 1.10 or higher (48%), in 30 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 1 ace. hezzy6 loses the most ELO in match 1 of the day (−157 ELO, win rate 38%). Things go best on Mirage (+57 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +45 ELO. Improved over the last three months: Rating +0.08, Win rate +13 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.8, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.