hezrix1

Latvia
On FACEIT since 2024 110 matches tracked 74 matches in 30 days
ELO ▲ 436
2,075
30-day peak: 2,124
Rank EU
#207,470
Latvia #1,519 in Latvia
Last updated:
Next update possible in 4m 49s

How does hezrix1 play?

Rating 0.97 K/R 0.70 ADR 78.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 110 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 110 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 8x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +525
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.5, Headshots −5 pp, Win rate −3 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −112 ELO
21 matches · 38% win rate
On Ancient −50 ELO
23 matches · 65% win rate
On Mirage −32 ELO
23 matches · 48% win rate

hezrix1 loses the most ELO in match 2 of the day: −112 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 1.91 · Ancient
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
56% better than 69%
0.63 better than 9%
67.6 better than 3%
0.91 better than 14%
48% of 60 duels better than 34%
43% of 14 situations better than 65%
Ancient23
65% better than 89%
0.74 right on the average
81.2 better than 52%
1.03 better than 54%
54% of 104 duels better than 69%
42% of 19 situations better than 63%
Mirage23
48% better than 36%
0.69 better than 27%
79.7 better than 45%
0.95 better than 24%
49% of 93 duels better than 39%
50% of 12 situations better than 81%
Cache15
47% better than 27%
0.69 better than 33%
76.7 better than 34%
0.95 better than 31%
46% of 56 duels better than 28%
67% of 3 situations better than 96%
Anubis9
67% -
0.71 -
81.4 -
0.96-
56% of 48 duels -
33% of 12 situations -
Inferno7
43% -
0.86 -
95.0 -
1.22-
52% of 25 duels -
60% of 5 situations -
Nuke5
60% -
0.62 -
70.5 -
0.78-
39% of 31 duels -
50% of 4 situations -
Vertigo3
0% -
0.80 -
88.7 -
1.02-
67% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hezrix1 plays

Across 110 matches hezrix1 averages K/R 0.70, ADR 78.1 and a rating of 0.97. Most room to improve: Headshot rate at 43%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 38 of 110 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: February 2026 at 1.07. hezrix1 loses the most ELO in match 2 of the day (−112 ELO, win rate 38%). Things go best on Dust 2 (+32 ELO, win rate 56%). Improved over the last three months: ELO +525. Got weaker: K/R −0.07, Rating −0.08, ADR −7.5, Headshots −5 pp, Win rate −3 pp. Last 30 days: 74 matches, win rate 53%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.