hezitoro

Russia
On FACEIT since 2021 392 matches tracked 84 matches in 30 days
ELO ▲ 48
3,038
30-day peak: 3,038
Rank EU ▼ 984 places
#7,598
Russia #2,170 in Russia
30 days · prev. #6,614 · best #6,614
Last updated:

How does hezitoro play?

Rating 1.02 K/R 0.74 ADR 79.5 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 392 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.9
Knife kills 1 in 392 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 54%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 48x 4K, 3 aces in 314 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.9
= Stayed the same
Headshots at 59%, ELO at 3,038
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −268 ELO
112 matches · 47% win rate
In match 3 of the day −73 ELO
52 matches · 44% win rate
Between 6:00 and 12:00 −30 ELO, win rate 39%
On Saturdays +13 ELO, win rate 40%

hezitoro loses the most ELO on Dust 2: −268 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Ancient
  2. Highest rating in a match: 2.42 · Nuke
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
53% better than 42%
0.68 better than 15%
74.3 better than 14%
0.94 better than 12%
45% of 586 duels better than 11%
40% of 52 situations better than 54%
Dust 2112
47% better than 22%
0.77 better than 56%
82.7 better than 54%
1.06 better than 45%
48% of 534 duels better than 26%
37% of 46 situations better than 43%
Ancient60
50% better than 32%
0.75 better than 46%
82.4 better than 51%
1.03 better than 40%
46% of 231 duels better than 16%
50% of 32 situations better than 78%
Nuke50
60% better than 58%
0.79 better than 59%
81.0 better than 43%
1.12 better than 61%
48% of 214 duels better than 22%
65% of 26 situations better than 93%
Cache16
50% better than 22%
0.86 better than 80%
92.0 better than 81%
1.19 better than 72%
48% of 79 duels better than 18%
40% of 10 situations right on the average
Anubis15
67% better than 85%
0.66 better than 11%
72.6 better than 8%
0.89 better than 5%
47% of 64 duels better than 21%
40% of 5 situations better than 55%
Inferno15
40% better than 4%
0.69 better than 16%
77.2 better than 15%
0.93 better than 6%
60% of 53 duels better than 67%
29% of 7 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How hezitoro plays

Across 392 matches hezitoro averages K/R 0.74, ADR 79.5 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 153 of 392 matches the rating was 1.10 or higher (39%), in 143 it was below 0.90. In 314 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. hezitoro loses the most ELO on Dust 2 (−268 ELO, win rate 47%). Things go best on Nuke (+88 ELO, win rate 60%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.9. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 59%, ELO at 3,038. Last 30 days: 84 matches, win rate 54%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.