hetab

Uganda
On FACEIT since 2020 240 matches tracked 80 matches in 30 days
Last updated:

How does hetab play?

Rating 0.88 (from 201 matches) K/R 0.61 ADR 68.9 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 201 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.6
Knife kills 1 in 240 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.4%).

2K rounds 10.2%−3.2 pp · Ø 13.4% better than 1%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 13x 4K, 4 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, Rating at 0.88, ADR at 68.6, Headshots at 48%
▼ Got worse
Win rate −4 pp, ELO −208

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.64. Last 3 months: 0.60 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
22 matches · 45% win rate
On Wednesdays −23 ELO, win rate 32%

hetab loses the most ELO on Ancient: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
52% better than 53%
0.62 better than 6%
70.2 better than 6%
0.90 better than 10%
47% of 215 duels better than 29%
40% of 60 situations better than 57%
Mirage78
53% better than 58%
0.62 better than 6%
69.2 better than 5%
0.91 better than 14%
51% of 206 duels right on the average
33% of 33 situations better than 37%
Ancient22
45% better than 29%
0.64 better than 9%
69.2 better than 4%
0.94 better than 22%
48% of 54 duels better than 30%
35% of 17 situations better than 44%
Inferno19
53% right on the average
0.64 better than 9%
74.4 better than 19%
0.86 better than 3%
51% of 59 duels better than 38%
44% of 9 situations better than 67%
Cache17
41% -
0.53 -
63.1 -
0.76-
49% of 47 duels -
0% of 3 situations -
Anubis16
38% better than 11%
0.49 better than 1%
59.5 better than 1%
0.72-
33% of 49 duels better than 1%
33% of 6 situations better than 37%
Overpass4
50% -
0.49 -
65.5 -
0.87-
31% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hetab plays

Across 240 matches hetab averages K/R 0.61 and ADR 68.9; the rating across the 201 rated matches is 0.88. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.9, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 48% headshots. The strongest map is Mirage with a 53% win rate in 78 matches. In 39 of 201 matches the rating was 1.10 or higher (19%), in 105 it was below 0.90. In 160 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: June 2026 at 0.92. hetab loses the most ELO on Ancient (−33 ELO, win rate 45%). Things go best from match 5 of the day (+30 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +30 ELO. Got weaker: Win rate −4 pp, ELO −208. Unchanged in recent months: K/R at 0.60, Rating at 0.88, ADR at 68.6, Headshots at 48%. Last 30 days: 80 matches, win rate 46%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.