heso

Russia
On FACEIT since 2020 268 matches tracked 62 matches in 30 days
ELO ▼ 58
3,456
30-day peak: 3,517
Rank EU ▼ 507 places
#1,505
Russia #414 in Russia
30 days · prev. #998 · best #845
Last updated:

How does heso play?

Rating 0.99 (from 263 matches) K/R 0.69 ADR 77.2 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 89%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.6
Knife kills 4 in 268 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 29%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 24x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 4.9+1.1 · Ø 3.8 better than 80%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +424
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.5, Headshots at 66%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −189 ELO
36 matches · 39% win rate
In match 4 of the day −61 ELO
27 matches · 48% win rate
On Fridays −61 ELO, win rate 39%

heso loses the most ELO on Dust 2: −189 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.01 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
64% better than 78%
0.77 better than 57%
83.8 better than 58%
1.09 better than 61%
53% of 370 duels right on the average
42% of 33 situations better than 59%
Mirage57
47% better than 18%
0.66 better than 10%
73.9 better than 12%
0.93 better than 10%
47% of 212 duels better than 19%
40% of 25 situations better than 54%
Nuke49
65% better than 73%
0.73 better than 34%
79.7 better than 37%
1.04 better than 37%
50% of 177 duels better than 32%
48% of 33 situations better than 69%
Dust 236
39% better than 6%
0.60 better than 2%
68.7 better than 3%
0.86 better than 2%
42% of 197 duels better than 7%
58% of 12 situations better than 91%
Anubis25
60% better than 67%
0.76 better than 53%
83.4 better than 60%
1.08 better than 56%
53% of 98 duels better than 53%
50% of 16 situations better than 78%
Inferno21
33% better than 1%
0.57 better than 1%
70.4 better than 3%
0.86 better than 1%
35% of 117 duels better than 1%
44% of 9 situations better than 61%
Cache11
73% -
0.63 -
70.1 -
0.96-
36% of 44 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heso plays

Across 268 matches heso averages K/R 0.69 and ADR 77.2; the rating across the 263 rated matches is 0.99. Biggest strength: Headshot rate at 66%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 66% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 99 of 268 matches the rating was 1.10 or higher (37%), in 121 it was below 0.90. In 183 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: November 2026 at 1.07. heso loses the most ELO on Dust 2 (−189 ELO, win rate 39%). Things go best on Nuke (+146 ELO, win rate 65%). Match no. 3 of the day goes best: 61% win rate, −52 ELO. Improved over the last three months: Win rate +6 pp, ELO +424. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.5, Headshots at 66%. Last 30 days: 62 matches, win rate 48%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.