heoik19
How does heoik19 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.89. Last 3 months: 0.72 (at the start 0.87). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04.
Damage per round (ADR)
Best month: May 2026 with 92.6. Last 3 months: 79.1 (at the start 91.4). Just below the average (80.1).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months: 44% (at the start 39%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 58% (at the start 46%). Well above the average (50%).
Best month: October 2026 with 2,699. Last 3 months: 2,689 (at the start 2,158).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 59%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
heoik19 loses the most ELO on Ancient: −59 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Ancient
- Recorded match no. 100 · Ancient
- Highest rating in a match: 1.99 · Dust 2
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How heoik19 plays
Across 199 matches heoik19 averages K/R 0.76 and ADR 82.2; the rating across the 149 rated matches is 1.01. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 74% win rate in 74 matches. In 56 of 149 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 149 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. heoik19 loses the most ELO on Ancient (−59 ELO, win rate 44%). Things go best on Dust 2 (+54 ELO, win rate 74%). From match no. 5 of the day on, things go best: 71% win rate, +20 ELO. Improved over the last three months: Headshots +5 pp, Win rate +12 pp, ELO +531. Got weaker: K/R −0.15, ADR −12.3. Last 30 days: 95 matches, win rate 61%, net ELO −67.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.