heoik19

CN
On FACEIT since 2025 199 matches tracked 95 matches in 30 days
ELO ▲ 404
2,689
30-day peak: 2,699
Rank NA ▲ 344 places
#789
CN #24 in CN
30 days · prev. #1,133 · best #785
Last updated:

How does heoik19 play?

Rating 1.01 (from 149 matches) K/R 0.76 ADR 82.2 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 55%+4 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.06+0.04 · Ø 1.02 better than 51%
Pistol kills per match 2.7
Knife kills 8 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 42%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 16%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 4 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 24%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +12 pp, ELO +531
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, ADR −12.3

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.72 (at the start 0.87). Just below the average (0.73).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
43 matches · 44% win rate
In match 3 of the day −14 ELO
38 matches · 39% win rate
Between 18:00 and 24:00 +32 ELO, win rate 45%
On Mondays +45 ELO, win rate 48%

heoik19 loses the most ELO on Ancient: −59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.99 · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
74% better than 98%
0.83 better than 84%
88.4 better than 81%
1.12 better than 72%
57% of 266 duels better than 76%
43% of 30 situations better than 63%
Mirage44
41% better than 12%
0.69 better than 22%
76.4 better than 24%
0.96 better than 22%
55% of 153 duels better than 70%
32% of 22 situations better than 28%
Ancient43
44% better than 22%
0.74 better than 42%
80.1 better than 35%
0.94 better than 16%
54% of 150 duels better than 60%
25% of 12 situations better than 17%
Anubis18
50% better than 39%
0.68 better than 20%
77.7 better than 29%
0.91-
52% of 61 duels right on the average
83% of 6 situations better than 99%
Inferno11
55% -
0.66 -
75.9 -
0.71-
56% of 43 duels -
33% of 3 situations -
Nuke7
29% -
0.80 -
82.0 -
1.15-
41% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heoik19 plays

Across 199 matches heoik19 averages K/R 0.76 and ADR 82.2; the rating across the 149 rated matches is 1.01. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 74% win rate in 74 matches. In 56 of 149 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 149 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. heoik19 loses the most ELO on Ancient (−59 ELO, win rate 44%). Things go best on Dust 2 (+54 ELO, win rate 74%). From match no. 5 of the day on, things go best: 71% win rate, +20 ELO. Improved over the last three months: Headshots +5 pp, Win rate +12 pp, ELO +531. Got weaker: K/R −0.15, ADR −12.3. Last 30 days: 95 matches, win rate 61%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.