henry-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).
Compared with 7,763 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average56% headshots and so slightly above the average (54%).
Impact
AverageExactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21. Last 3 months: 1.14 (at the start 1.08). Clearly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 91.3. Last 3 months: 85.2 (at the start 85.0). Slightly above the average (81.2).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 54% (at the start 58%). Right on the average (54%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 50%). Slightly above the average (52%).
Best month: November 2026 with 3,230. Last 3 months: 3,121 (at the start 2,642).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 401 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
henry- loses the most ELO on Ancient: −269 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.35 · Cache
- Recorded match no. 250 · Mirage
- Most kills in a match: 55 · Anubis
Maps in detail
from the last 401 matchesCompared with players on the same level who have at least 15 matches on the map.
How henry- plays
Across 401 matches henry- averages K/R 0.81, ADR 85.1 and a rating of 1.11. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 44 matches. In 197 of 401 matches the rating was 1.10 or higher (49%), in 120 it was below 0.90. In 331 matches with detailed stats: 75 4Ks and 10 aces. Best month by rating: September 2026 at 1.21. henry- loses the most ELO on Ancient (−269 ELO, win rate 55%). Things go best on Dust 2 (+263 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, −55 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp, ELO +479. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.83, ADR at 85.2. Last 30 days: 73 matches, win rate 51%, net ELO +86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.