hennysippa-

Brazil
On FACEIT since 2019 390 matches tracked 40 matches in 30 days
ELO ▼ 340
2,673
30-day peak: 3,013
Rank EU ▼ 24,130 places
#31,001
Brazil #134 in Brazil
30 days · prev. #6,871 · best #6,871
Last updated:

How does hennysippa- play?

Rating 1.00 K/R 0.71 ADR 77.3 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 390 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.1
Knife kills 4 in 390 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 8%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 53x 4K, 5 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.1, Win rate −4 pp, ELO −83

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −192 ELO
114 matches · 49% win rate
On Anubis −183 ELO
62 matches · 45% win rate
Between 18:00 and 24:00 −352 ELO, win rate 47%
On Sundays −196 ELO, win rate 40%

hennysippa- loses the most ELO on Mirage: −192 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.39 · Ancient
  4. Most kills in a match: 54 · Inferno

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 34%
0.71 better than 32%
77.0 better than 27%
1.00 better than 35%
54% of 450 duels better than 65%
35% of 65 situations better than 40%
Dust 2110
55% better than 59%
0.71 better than 31%
77.6 better than 30%
1.03 better than 43%
51% of 450 duels better than 46%
43% of 76 situations better than 62%
Anubis62
45% better than 25%
0.72 better than 35%
78.4 better than 33%
0.99 better than 28%
55% of 287 duels better than 68%
32% of 38 situations better than 33%
Ancient56
52% better than 42%
0.68 better than 15%
74.1 better than 12%
0.95 better than 17%
49% of 236 duels better than 32%
44% of 41 situations better than 65%
Inferno43
60% better than 60%
0.75 better than 39%
81.4 better than 37%
1.07 better than 40%
49% of 192 duels better than 22%
18% of 28 situations better than 9%
Nuke3
33% -
0.52 -
57.4 -
0.76-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hennysippa- plays

Across 390 matches hennysippa- averages K/R 0.71, ADR 77.3 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Inferno with a 60% win rate in 43 matches. In 135 of 390 matches the rating was 1.10 or higher (35%), in 155 it was below 0.90. In 318 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: July 2026 at 1.19. hennysippa- loses the most ELO on Mirage (−192 ELO, win rate 49%). Things go best on Inferno (+98 ELO, win rate 60%). Got weaker: K/R −0.12, Rating −0.17, ADR −10.1, Win rate −4 pp, ELO −83. Unchanged in recent months: Headshots at 59%. Last 30 days: 40 matches, win rate 35%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.