helmetk1d

Japan
On FACEIT since 2015 454 matches tracked 96 matches in 30 days
ELO ▼ 10
3,479
30-day peak: 3,669
Rank NA ▼ 19 places
#49
Japan #1 in Japan
30 days · prev. #30 · best #15
Last updated:

How does helmetk1d play?

Rating 1.16 (from 366 matches) K/R 0.83 ADR 88.2 from 454 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 366 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.3 from the last 366
Knife kills 3 in 366 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 91x 4K, 13 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp, ELO +403
= Stayed the same
Rating at 1.17, ADR at 90.0, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −399 ELO
54 matches · 41% win rate
On Dust 2 −94 ELO
62 matches · 48% win rate
Between 18:00 and 24:00 −339 ELO, win rate 45%
On Thursdays +6 ELO, win rate 44%

helmetk1d loses the most ELO on Anubis: −399 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
58% better than 65%
0.87 better than 89%
91.8 better than 88%
1.21 better than 87%
51% of 706 duels better than 40%
40% of 65 situations better than 54%
Dust 262
48% better than 26%
0.82 better than 76%
86.5 better than 71%
1.15 better than 73%
51% of 291 duels better than 41%
48% of 33 situations better than 73%
Ancient60
47% better than 23%
0.80 better than 70%
85.4 better than 66%
1.07 better than 54%
55% of 343 duels better than 65%
17% of 35 situations better than 7%
Anubis54
41% better than 11%
0.80 better than 71%
85.0 better than 67%
1.11 better than 65%
48% of 286 duels better than 25%
37% of 30 situations better than 46%
Cache25
68% better than 76%
0.82 better than 64%
91.7 better than 81%
1.16 better than 66%
54% of 152 duels better than 47%
40% of 10 situations right on the average
Nuke6
33% -
0.85 -
91.8 -
1.20-
58% of 26 duels -
40% of 5 situations -
Inferno4
50% -
0.84 -
87.4 -
1.16-
60% of 15 duels -
33% of 3 situations -
Vertigo4
50% -
0.96 -
99.5 -
1.35-
56% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How helmetk1d plays

Across 454 matches helmetk1d averages K/R 0.83 and ADR 88.2; the rating across the 366 rated matches is 1.16. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Cache with a 68% win rate in 25 matches. In 205 of 366 matches the rating was 1.10 or higher (56%), in 87 it was below 0.90. In 322 matches with detailed stats: 91 4Ks and 13 aces. Best month by rating: November 2026 at 1.28. helmetk1d loses the most ELO on Anubis (−399 ELO, win rate 41%). Things go best on Mirage (+670 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, +256 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp, ELO +403. Unchanged in recent months: Rating at 1.17, ADR at 90.0, Win rate at 53%. Last 30 days: 96 matches, win rate 49%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.