helmetk1d

Japan
On FACEIT since 2015 425 matches tracked 81 matches in 30 days
ELO ▲ 276
3,561
30-day peak: 3,669
Rank NA
#30
Japan #1 in Japan
30 days · prev. #30 · best #15
Last updated:

How does helmetk1d play?

Rating 1.16 (from 337 matches) K/R 0.83 ADR 88.2 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 337 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

3,500+ ELO

Compared with 1,247 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 29%
Clutch 1v2 won 31%+8 pp · Ø 23% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (54%).

Headshot rate 60%+6 pp · Ø 54% better than 80%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.14+0.03 · Ø 1.11 better than 45%
Pistol kills per match 3.4 from the last 337
Knife kills 3 in 337 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.5%).

2K rounds 15.1%+0.7 pp · Ø 14.4% better than 61%
3K rounds 5.6%+1.1 pp · Ø 4.5% better than 79%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 85x 4K, 11 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 55%
Enemies flashed per round 0.31−0.03 · Ø 0.34 better than 37%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +6.5, Headshots +7 pp, Win rate +3 pp, ELO +507
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.78). Clearly above the average (0.78).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −399 ELO
53 matches · 42% win rate
On Dust 2 −95 ELO
57 matches · 49% win rate
Between 18:00 and 24:00 −246 ELO, win rate 47%
On Thursdays +6 ELO, win rate 44%

helmetk1d loses the most ELO on Anubis: −399 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
58% better than 55%
0.86 better than 75%
91.3 better than 75%
1.19 better than 68%
51% of 654 duels better than 25%
34% of 58 situations better than 33%
Dust 257
49% better than 22%
0.82 better than 59%
86.8 better than 55%
1.16 better than 57%
49% of 271 duels better than 18%
48% of 31 situations better than 72%
Ancient54
48% better than 19%
0.81 better than 57%
86.1 better than 52%
1.09 better than 41%
54% of 311 duels better than 46%
16% of 32 situations better than 6%
Anubis53
42% better than 9%
0.80 better than 54%
84.9 better than 47%
1.12 right on the average
48% of 279 duels better than 16%
39% of 28 situations better than 48%
Cache23
74% -
0.84 -
92.8 -
1.18-
55% of 144 duels -
40% of 10 situations -
Nuke6
33% -
0.85 -
91.8 -
1.20-
58% of 26 duels -
40% of 5 situations -
Vertigo4
50% -
0.96 -
99.5 -
1.35-
56% of 25 duels -
100% of 1 situations -
Inferno3
67% -
0.92 -
95.5 -
1.30-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How helmetk1d plays

Across 425 matches helmetk1d averages K/R 0.83 and ADR 88.2; the rating across the 337 rated matches is 1.16. Biggest strength: Headshot rate at 60%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Cache with a 74% win rate in 23 matches. In 192 of 337 matches the rating was 1.10 or higher (57%), in 75 it was below 0.90. In 293 matches with detailed stats: 85 4Ks and 11 aces. Best month by rating: October 2026 at 1.20. helmetk1d loses the most ELO on Anubis (−399 ELO, win rate 42%). Things go best on Mirage (+641 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +192 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +6.5, Headshots +7 pp, Win rate +3 pp, ELO +507. Last 30 days: 81 matches, win rate 53%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.