helliens

Poland
On FACEIT since 2016 255 matches tracked 26 matches in 30 days
Last updated:

How does helliens play?

Rating 1.10 K/R 0.78 ADR 79.0 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 255 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 2.9
Knife kills 37 in 255 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 73%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 43x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −7.5, Headshots −4 pp, Win rate −5 pp, ELO −69

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.75 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −95 ELO
29 matches · 31% win rate
In match 2 of the day −47 ELO
61 matches · 43% win rate
Between 12:00 and 18:00 −249 ELO, win rate 37%
On Sundays −75 ELO, win rate 38%

helliens loses the most ELO on Anubis: −95 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 48 · Anubis
  3. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
43% better than 28%
0.75 better than 67%
76.5 better than 33%
1.04 better than 68%
52% of 202 duels better than 63%
47% of 57 situations better than 75%
Inferno53
55% better than 62%
0.78 better than 79%
78.6 better than 44%
1.13 better than 85%
55% of 182 duels better than 69%
42% of 33 situations better than 61%
Nuke44
64% better than 76%
0.85 better than 86%
84.6 better than 67%
1.21 better than 89%
60% of 153 duels better than 85%
42% of 48 situations better than 56%
Mirage32
44% better than 29%
0.70 better than 34%
72.8 better than 15%
0.99 better than 39%
44% of 102 duels better than 15%
31% of 16 situations better than 28%
Anubis29
31% better than 5%
0.77 better than 74%
77.4 better than 35%
1.05 better than 69%
55% of 125 duels better than 78%
17% of 24 situations better than 7%
Dust 220
60% better than 83%
0.83 better than 90%
84.6 better than 74%
1.17 better than 91%
52% of 65 duels better than 60%
55% of 20 situations better than 89%
Cache17
35% -
0.78 -
82.5 -
1.08-
57% of 70 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How helliens plays

Across 255 matches helliens averages K/R 0.78, ADR 79.0 and a rating of 1.10. Biggest strength: K/D at 1.13, better than 87% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 17.4 kills per match with 41% headshots. The strongest map is Nuke with a 64% win rate in 44 matches. In 126 of 255 matches the rating was 1.10 or higher (49%), in 73 it was below 0.90. In 200 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. helliens loses the most ELO on Anubis (−95 ELO, win rate 31%). Things go best on Nuke (+108 ELO, win rate 64%). Match no. 3 of the day goes best: 58% win rate, −105 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −7.5, Headshots −4 pp, Win rate −5 pp, ELO −69. Last 30 days: 26 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.