helldoorhop

Russia
110 matches tracked
Last updated:

How does helldoorhop play?

Rating 0.96 (from 60 matches) K/R 0.74 ADR 79.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 7% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 2%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 3.3
Knife kills 5 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 80%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 8x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.74, ADR at 78.4, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
35 matches · 51% win rate
Between 0:00 and 6:00 −25 ELO, win rate 25%

helldoorhop loses the most ELO on Mirage: −22 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 53%
0.69 better than 32%
75.4 better than 28%
0.79 better than 1%
44% of 108 duels better than 16%
0% of 6 situations better than 1%
Ancient19
58% better than 73%
0.86 better than 94%
89.3 better than 89%
1.23-
68% of 47 duels better than 99%
43% of 7 situations better than 61%
Dust 215
40% better than 16%
0.73 better than 54%
76.8 better than 33%
0.89-
45% of 64 duels better than 22%
0% of 2 situations better than 1%
Anubis14
50% -
0.75 -
76.7 -
1.22-
57% of 46 duels -
13% of 8 situations -
Inferno11
45% -
0.69 -
80.2 -
0.77-
47% of 34 duels -
0% of 1 situations -
Nuke10
50% -
0.62 -
71.6 -
0.77-
36% of 39 duels -
25% of 4 situations -
Cache3
67% -
0.96 -
92.7 -
1.27-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How helldoorhop plays

Across 110 matches helldoorhop averages K/R 0.74 and ADR 79.1; the rating across the 60 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 17 of 60 matches the rating was 1.10 or higher (28%), in 28 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. helldoorhop loses the most ELO on Mirage (−22 ELO, win rate 51%). Things go best in match 1 of the day (±0 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate. Improved over the last three months: Win rate +13 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.4, Headshots at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.