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hellatrigger

Uzbekistan
On FACEIT since 2020 161 matches tracked
Last updated:

How does hellatrigger play?

Rating 1.19 (from 135 matches) K/R 0.82 ADR 85.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 2.3
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 84.7, Headshots at 51%, Win rate at 46%
▼ Got worse
ELO −164

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
38 matches · 34% win rate
On Anubis −3 ELO
22 matches · 32% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Sundays ±0 ELO, win rate 35%

hellatrigger loses the most ELO in match 2 of the day: −26 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
38% better than 7%
0.80 better than 73%
83.6 better than 62%
1.16 better than 83%
65% of 130 duels better than 98%
44% of 36 situations better than 68%
Dust 229
62% better than 84%
0.82 better than 80%
83.1 better than 60%
1.20 better than 88%
61% of 84 duels better than 91%
43% of 30 situations better than 63%
Ancient24
50% better than 41%
0.89 better than 95%
93.1 better than 91%
1.28 better than 97%
70% of 67 duels better than 99%
45% of 22 situations better than 70%
Anubis22
32% better than 3%
0.78 better than 67%
84.2 better than 64%
1.17 better than 86%
61% of 59 duels better than 92%
32% of 19 situations better than 34%
Inferno12
75% -
0.91 -
93.5 -
1.37-
67% of 27 duels -
38% of 8 situations -
Nuke11
55% -
0.74 -
78.0 -
0.99-
47% of 15 duels -
33% of 3 situations -
Cache8
13% -
0.76 -
77.1 -
1.09-
59% of 22 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hellatrigger plays

Across 161 matches hellatrigger averages K/R 0.82 and ADR 85.0; the rating across the 135 rated matches is 1.19. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 78 of 135 matches the rating was 1.10 or higher (58%), in 29 it was below 0.90. In 84 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. hellatrigger loses the most ELO in match 2 of the day (−26 ELO, win rate 34%). Things go best from match 5 of the day (+22 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +22 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: ELO −164. Unchanged in recent months: ADR at 84.7, Headshots at 51%, Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.