helaraiser

Estonia
On FACEIT since 2022 287 matches tracked 77 matches in 30 days
ELO ▲ 155
3,076
30-day peak: 3,107
Rank EU ▲ 1,722 places
#6,602
Estonia #87 in Estonia
30 days · prev. #8,324 · best #5,658
Last updated:

How does helaraiser play?

Rating 0.94 K/R 0.68 ADR 76.3 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 27%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 0.93−0.12 · Ø 1.05 better than 7%
Pistol kills per match 3.0
Knife kills 2 in 287 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 35x 4K, 1 ace in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +459
= Stayed the same
K/R at 0.70, ADR at 76.0, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −61 ELO
35 matches · 40% win rate
In match 2 of the day −50 ELO
62 matches · 45% win rate
Between 0:00 and 6:00 +24 ELO, win rate 44%
On Fridays −35 ELO, win rate 42%

helaraiser loses the most ELO in match 4 of the day: −61 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.97 · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
52% better than 38%
0.71 better than 27%
77.3 better than 26%
0.99 better than 26%
53% of 544 duels right on the average
36% of 55 situations better than 42%
Anubis59
51% better than 37%
0.65 better than 9%
73.2 better than 10%
0.90 better than 7%
52% of 270 duels better than 47%
40% of 20 situations better than 55%
Ancient44
55% better than 48%
0.72 better than 32%
81.1 better than 45%
0.96 better than 18%
49% of 248 duels better than 30%
30% of 20 situations better than 28%
Dust 232
50% better than 31%
0.66 better than 11%
74.9 better than 17%
0.93 better than 10%
50% of 137 duels better than 35%
63% of 16 situations better than 95%
Nuke12
25% -
0.59 -
71.5 -
0.76-
49% of 49 duels -
40% of 5 situations -
Inferno8
38% -
0.57 -
64.4 -
0.75-
52% of 48 duels -
50% of 6 situations -
Cache6
50% -
0.74 -
85.6 -
1.07-
64% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How helaraiser plays

Across 287 matches helaraiser averages K/R 0.68, ADR 76.3 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 44 matches. In 85 of 287 matches the rating was 1.10 or higher (30%), in 138 it was below 0.90. In 229 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. helaraiser loses the most ELO in match 4 of the day (−61 ELO, win rate 40%). Things go best in match 1 of the day (+49 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +49 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +459. Unchanged in recent months: K/R at 0.70, ADR at 76.0, Headshots at 50%. Last 30 days: 77 matches, win rate 53%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.