hela

Guatemala
On FACEIT since 2018 186 matches tracked 14 matches in 30 days
Last updated:

How does hela play?

Rating 0.95 K/R 0.66 ADR 72.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.96−0.03 · Ø 0.99 better than 36%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.0%).

2K rounds 10.9%−2.1 pp · Ø 13.0% better than 6%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 15x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 47%
Deaths per round 69%−4 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +207
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 72.4, Headshots at 47%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months unchanged at 0.66. Clearly below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
31 matches · 42% win rate
In match 1 of the day −41 ELO
57 matches · 40% win rate
On Fridays +64 ELO, win rate 39%

hela loses the most ELO on Anubis: −58 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 31%
0.64 better than 12%
70.1 better than 8%
0.95 better than 30%
43% of 126 duels better than 13%
41% of 32 situations better than 58%
Inferno35
49% better than 36%
0.71 better than 46%
76.2 better than 34%
1.00 better than 47%
40% of 108 duels better than 6%
26% of 31 situations better than 24%
Anubis31
42% better than 19%
0.64 better than 11%
71.6 better than 9%
0.92 better than 23%
49% of 70 duels better than 41%
33% of 27 situations better than 38%
Cache25
64% -
0.61 -
70.5 -
0.91-
36% of 77 duels -
43% of 21 situations -
Ancient21
62% better than 85%
0.72 better than 47%
73.8 better than 18%
1.04 better than 63%
55% of 64 duels better than 79%
29% of 28 situations better than 25%
Nuke18
28% better than 1%
0.61 better than 5%
68.3 better than 4%
0.82 better than 3%
40% of 40 duels better than 4%
22% of 18 situations better than 15%
Mirage9
56% -
0.62 -
72.0 -
0.87-
53% of 34 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hela plays

Across 186 matches hela averages K/R 0.66, ADR 72.0 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 54 of 186 matches the rating was 1.10 or higher (29%), in 85 it was below 0.90. In 111 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. hela loses the most ELO on Anubis (−58 ELO, win rate 42%). Things go best on Dust 2 (+176 ELO, win rate 45%). From match no. 5 of the day on, things go best: 55% win rate, −24 ELO. Improved over the last three months: ELO +207. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 72.4, Headshots at 47%, Win rate at 48%. Last 30 days: 14 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.