heizan666

Russia
On FACEIT since 2025 419 matches tracked 79 matches in 30 days
ELO ▼ 49
2,470
30-day peak: 2,552
Rank SEA ▼ 229 places
#1,293
Russia #16,746 in Russia
30 days · prev. #1,064 · best #944
Last updated:

How does heizan666 play?

Rating 1.02 (from 330 matches) K/R 0.73 ADR 77.5 from 419 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 419 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.00−0.04 · Ø 1.04 better than 35%
Pistol kills per match 2.7
Knife kills 5 in 419 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 53x 4K, 3 aces in 360 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, ELO at 2,470
▼ Got worse
K/R −0.06, Rating −0.12, ADR −5.2, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +87 ELO
146 matches · 45% win rate
On Mondays +4 ELO, win rate 40%

heizan666 loses the most ELO from match 5 of the day: +87 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 46 · Cache
  4. Highest rating in a match: 2.67 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage196
53% better than 54%
0.75 better than 54%
80.2 better than 46%
1.03 right on the average
53% of 907 duels better than 59%
47% of 116 situations better than 76%
Dust 274
46% better than 28%
0.69 better than 25%
74.0 better than 15%
0.95 better than 20%
50% of 248 duels better than 42%
52% of 50 situations better than 84%
Ancient50
44% better than 24%
0.71 better than 31%
74.8 better than 17%
0.97 better than 26%
50% of 232 duels better than 39%
24% of 29 situations better than 16%
Anubis45
49% better than 39%
0.70 better than 28%
76.3 better than 24%
0.98 better than 29%
53% of 184 duels better than 59%
28% of 25 situations better than 26%
Nuke19
63% better than 75%
0.80 better than 68%
80.9 better than 48%
1.10 better than 64%
59% of 76 duels better than 85%
35% of 20 situations better than 40%
Inferno17
53% better than 44%
0.68 better than 16%
73.5 better than 10%
0.93 better than 9%
50% of 68 duels better than 33%
58% of 12 situations better than 90%
Cache15
53% -
0.70 -
74.0 -
1.02-
53% of 62 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heizan666 plays

Across 419 matches heizan666 averages K/R 0.73 and ADR 77.5; the rating across the 330 rated matches is 1.02. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 155 of 419 matches the rating was 1.10 or higher (37%), in 175 it was below 0.90. In 360 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. heizan666 loses the most ELO from match 5 of the day (+87 ELO, win rate 45%). Things go best on Mirage (+112 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, +58 ELO. Got weaker: K/R −0.06, Rating −0.12, ADR −5.2, Win rate −6 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,470. Last 30 days: 79 matches, win rate 44%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.