heisa-

Latvia
On FACEIT since 2018 84 matches tracked 26 matches in 30 days
Last updated:

How does heisa- play?

Rating 1.02 K/R 0.74 ADR 81.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 5% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 14x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.0, ELO +86
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
21 matches · 62% win rate
On Dust 2 −5 ELO
22 matches · 45% win rate

heisa- loses the most ELO on Mirage: −30 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.90 · Nuke
  3. Most kills in a match: 40 · Anubis
  4. Reached level 10 · Cache

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 27%
0.72 better than 40%
81.6 better than 54%
1.01 better than 41%
37% of 137 duels better than 2%
50% of 12 situations better than 80%
Mirage21
62% better than 85%
0.76 better than 61%
81.9 better than 57%
1.05 better than 58%
53% of 131 duels better than 61%
38% of 13 situations right on the average
Ancient9
67% -
0.77 -
83.9 -
1.04-
54% of 56 duels -
67% of 3 situations -
Cache9
56% -
0.67 -
80.8 -
0.90-
52% of 56 duels -
0% of 4 situations -
Inferno9
67% -
0.66 -
75.4 -
0.89-
43% of 72 duels -
33% of 3 situations -
Nuke7
57% -
0.74 -
76.5 -
1.07-
34% of 35 duels -
50% of 4 situations -
Anubis6
33% -
0.80 -
87.1 -
1.09-
51% of 43 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heisa- plays

Across 84 matches heisa- averages K/R 0.74, ADR 81.6 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 26 of 84 matches the rating was 1.10 or higher (31%), in 35 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. heisa- loses the most ELO on Mirage (−30 ELO, win rate 62%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.0, ELO +86. Got weaker: Win rate −10 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 26 matches, win rate 62%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.