hefsy666

South Korea
On FACEIT since 2024 193 matches tracked 27 matches in 30 days
ELO
2,201
Peak across recorded matches: 2,201
Rank EU
#144,438
South Korea #2,211 in South Korea
Last updated:

How does hefsy666 play?

Rating 1.12 K/R 0.79 ADR 82.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 2.7
Zeus kills1 in 193 matches
Knife kills 3 in 193 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 82.8, Win rate at 54%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −103 ELO
31 matches · 35% win rate
On Mirage −29 ELO
101 matches · 61% win rate
On Thursdays −23 ELO, win rate 48%

hefsy666 loses the most ELO on Ancient: −103 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Most kills in a match: 45 · Anubis
  3. Recorded match no. 100 · Nuke
  4. Reached level 10 · Mirage
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
61% better than 83%
0.80 better than 78%
83.6 better than 64%
1.15 better than 85%
58% of 377 duels better than 86%
48% of 69 situations better than 76%
Ancient31
35% better than 8%
0.80 better than 76%
85.0 better than 68%
1.10 better than 72%
58% of 141 duels better than 83%
67% of 27 situations better than 97%
Anubis19
53% better than 56%
0.80 better than 77%
79.9 better than 43%
1.10 better than 73%
64% of 78 duels better than 97%
26% of 19 situations better than 20%
Dust 216
44% better than 22%
0.68 better than 22%
73.5 better than 14%
0.97 better than 27%
56% of 57 duels better than 76%
38% of 13 situations right on the average
Nuke14
64% -
0.78 -
79.1 -
1.08-
47% of 49 duels -
63% of 16 situations -
Inferno10
40% -
0.80 -
81.1 -
1.18-
64% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hefsy666 plays

Across 193 matches hefsy666 averages K/R 0.79, ADR 82.1 and a rating of 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 104 of 193 matches the rating was 1.10 or higher (54%), in 51 it was below 0.90. In 171 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.19. hefsy666 loses the most ELO on Ancient (−103 ELO, win rate 35%). Things go best in match 3 of the day (−22 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −22 ELO. Improved over the last three months: ELO +110. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 82.8, Win rate at 54%. Last 30 days: 27 matches, win rate 63%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.