heehee

Vietnam
203 matches tracked
ELO
2,044
Peak across recorded matches: 2,275
Rank NA ▼ 991 places
#7,174
Vietnam #922 in Vietnam
30 days · prev. #6,183 · best #6,183
Last updated:

How does heehee play?

Rating 1.05 K/R 0.75 ADR 81.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 4.1
Knife kills 4 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 25x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether heehee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 195 before.

Kills per round (K/R)

0.71
JulAugSepOctNov

Best month: July 2026 with 0.75.

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −111 ELO
25 matches · 40% win rate
On Dust 2 −74 ELO
55 matches · 44% win rate
On Saturdays −29 ELO, win rate 39%

heehee loses the most ELO in match 2 of the day: −111 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 55%
0.74 right on the average
81.9 better than 56%
1.03 right on the average
53% of 496 duels better than 63%
55% of 31 situations better than 89%
Dust 255
44% better than 22%
0.79 better than 73%
86.9 better than 76%
1.12 better than 75%
61% of 419 duels better than 92%
45% of 31 situations better than 72%
Anubis45
49% better than 43%
0.74 right on the average
80.0 better than 44%
1.03 better than 49%
58% of 283 duels better than 84%
44% of 27 situations better than 68%
Nuke13
38% -
0.67 -
73.6 -
0.98-
54% of 84 duels -
44% of 9 situations -
Cache9
67% -
0.68 -
72.3 -
1.03-
49% of 61 duels -
33% of 6 situations -
Inferno6
50% -
0.76 -
76.4 -
1.05-
59% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heehee plays

Across 203 matches heehee averages K/R 0.75, ADR 81.6 and a rating of 1.05. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 74 matches. In 86 of 203 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 125 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. heehee loses the most ELO in match 2 of the day (−111 ELO, win rate 40%). Things go best in match 4 of the day (+134 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +134 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.