heavygodfan

Ukraine
On FACEIT since 2025 441 matches tracked 87 matches in 30 days
Last updated:

How does heavygodfan play?

Rating 1.06 K/R 0.76 ADR 82.4 from 441 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 441 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 11 in 441 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 41%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 67x 4K, 5 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +53
= Stayed the same
Headshots at 56%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 441 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
48 matches · 48% win rate
On Dust 2 −115 ELO
93 matches · 44% win rate
On Mondays +28 ELO, win rate 38%

heavygodfan loses the most ELO on Ancient: −139 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 441 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
50% better than 35%
0.79 better than 67%
86.6 better than 73%
1.09 better than 62%
52% of 868 duels right on the average
43% of 68 situations better than 64%
Dust 293
44% better than 18%
0.73 better than 38%
78.4 better than 32%
1.03 better than 39%
55% of 422 duels better than 66%
37% of 54 situations better than 45%
Anubis52
56% better than 56%
0.76 better than 54%
81.4 better than 49%
1.07 better than 54%
53% of 253 duels better than 55%
24% of 25 situations better than 15%
Ancient48
48% better than 31%
0.82 better than 77%
85.8 better than 67%
1.12 better than 70%
54% of 259 duels better than 61%
22% of 36 situations better than 14%
Nuke44
59% better than 56%
0.73 better than 31%
82.3 better than 46%
1.01 better than 27%
54% of 219 duels better than 54%
33% of 18 situations better than 36%
Cache20
35% better than 3%
0.69 better than 14%
74.3 better than 11%
0.93 better than 7%
44% of 112 duels better than 6%
21% of 14 situations better than 10%
Inferno15
47% better than 16%
0.67 better than 9%
73.3 better than 6%
0.94 better than 6%
49% of 65 duels better than 18%
29% of 7 situations better than 25%
Aim_map_faceit3
100% -
0.57 -
64.7 -
0.99-
60% of 63 duels -
60% of 63 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heavygodfan plays

Across 441 matches heavygodfan averages K/R 0.76, ADR 82.4 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Nuke with a 59% win rate in 44 matches. In 186 of 441 matches the rating was 1.10 or higher (42%), in 162 it was below 0.90. In 377 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. heavygodfan loses the most ELO on Ancient (−139 ELO, win rate 48%). Things go best on Mirage (+345 ELO, win rate 50%). Match no. 4 of the day goes best: 54% win rate, +120 ELO. Improved over the last three months: ELO +53. Got weaker: K/R −0.05, Rating −0.07, ADR −4.1. Unchanged in recent months: Headshots at 56%, Win rate at 50%. Last 30 days: 87 matches, win rate 51%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.