heatzyn

USA
191 matches tracked
Last updated:

How does heatzyn play?

Rating 1.12 (from 156 matches) K/R 0.78 ADR 81.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.4
Knife kills 2 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 33x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.22, ADR +12.4, Win rate +13 pp, ELO +253
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.85 (at the start 0.71). Well above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
33 matches · 52% win rate
In match 2 of the day −26 ELO
46 matches · 43% win rate
Between 6:00 and 12:00 −101 ELO, win rate 40%
On Thursdays +22 ELO, win rate 35%

heatzyn loses the most ELO on Anubis: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 62%
0.81 better than 77%
85.7 better than 71%
1.17 better than 85%
59% of 271 duels better than 86%
46% of 26 situations better than 71%
Ancient34
62% better than 83%
0.75 right on the average
75.7 better than 20%
1.09 better than 68%
60% of 127 duels better than 90%
37% of 19 situations better than 50%
Anubis33
52% better than 48%
0.77 better than 64%
82.2 better than 56%
1.11 better than 72%
59% of 135 duels better than 86%
50% of 12 situations better than 79%
Cache14
36% -
0.72 -
75.0 -
1.02-
57% of 58 duels -
50% of 6 situations -
Dust 211
36% -
0.74 -
78.9 -
1.02-
52% of 31 duels -
0% of 1 situations -
Inferno11
45% -
0.75 -
76.9 -
1.03-
57% of 54 duels -
0% of 3 situations -
Nuke9
33% -
0.78 -
79.8 -
1.10-
58% of 33 duels -
14% of 7 situations -
Vertigo3
67% -
1.02 -
97.5 -
1.41-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heatzyn plays

Across 191 matches heatzyn averages K/R 0.78 and ADR 81.4; the rating across the 156 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 76 of 156 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 136 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. heatzyn loses the most ELO on Anubis (−29 ELO, win rate 52%). Things go best on Mirage (+42 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, −27 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +12.4, Win rate +13 pp, ELO +253. Got weaker: Headshots −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.