heartraeh

Argentina
On FACEIT since 2024 312 matches tracked 55 matches in 30 days
ELO ▲ 86
2,364
30-day peak: 2,411
Rank EU
#85,973
Argentina #228 in Argentina
Last updated:

How does heartraeh play?

Rating 1.16 K/R 0.81 ADR 84.6 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 312 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 4.4
Knife kills 7 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 55x 4K, 10 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 56%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +275
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 85.0, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −104 ELO
50 matches · 40% win rate
On Anubis −101 ELO
38 matches · 50% win rate
On Fridays −40 ELO, win rate 38%

heartraeh loses the most ELO in match 2 of the day: −104 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 50 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
46% better than 27%
0.81 better than 77%
85.5 better than 70%
1.15 better than 82%
57% of 480 duels better than 78%
40% of 86 situations better than 53%
Dust 283
54% better than 59%
0.81 better than 77%
85.5 better than 70%
1.19 better than 87%
53% of 350 duels better than 59%
44% of 86 situations better than 69%
Ancient42
55% better than 61%
0.79 better than 70%
81.8 better than 49%
1.15 better than 83%
56% of 140 duels better than 74%
52% of 31 situations better than 83%
Anubis38
50% better than 43%
0.77 better than 64%
81.3 better than 51%
1.12 better than 74%
57% of 144 duels better than 76%
45% of 44 situations better than 69%
Cache21
52% -
0.91 -
90.8 -
1.30-
60% of 92 duels -
43% of 21 situations -
Nuke16
31% better than 3%
0.82 better than 78%
82.7 better than 57%
1.13 better than 75%
62% of 61 duels better than 94%
60% of 10 situations better than 91%
Inferno7
57% -
0.80 -
80.2 -
1.13-
54% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heartraeh plays

Across 312 matches heartraeh averages K/R 0.81, ADR 84.6 and a rating of 1.16. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 60% headshots. The strongest map is Ancient with a 55% win rate in 42 matches. In 174 of 312 matches the rating was 1.10 or higher (56%), in 75 it was below 0.90. In 231 matches with detailed stats: 55 4Ks and 10 aces. Best month by rating: September 2026 at 1.21. heartraeh loses the most ELO in match 2 of the day (−104 ELO, win rate 40%). Things go best from match 5 of the day (+157 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +157 ELO. Improved over the last three months: Win rate +3 pp, ELO +275. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 85.0, Headshots at 60%. Last 30 days: 55 matches, win rate 53%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.