headscroll

Finland
On FACEIT since 2019 216 matches tracked 112 matches in 30 days
ELO ▼ 45
2,513
30-day peak: 2,563
Rank EU
#53,296
Finland #1,414 in Finland
Last updated:

How does headscroll play?

Rating 1.01 (from 166 matches) K/R 0.76 ADR 81.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 3.0
Knife kills 12 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 34%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.00, Headshots at 41%, Win rate at 49%, ELO at 2,513
▼ Got worse
K/R −0.06, ADR −5.1

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
86 matches · 50% win rate
In match 2 of the day ±0 ELO
27 matches · 44% win rate
On Mondays ±0 ELO, win rate 44%

headscroll loses the most ELO on Mirage: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 12 wins in a row · Ancient
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 38%
0.76 better than 55%
80.1 better than 43%
1.00 better than 35%
52% of 395 duels right on the average
34% of 32 situations better than 38%
Ancient45
56% better than 59%
0.81 better than 74%
87.9 better than 76%
1.10 better than 68%
56% of 246 duels better than 72%
17% of 12 situations better than 8%
Dust 243
42% better than 15%
0.72 better than 37%
77.5 better than 30%
0.90 better than 8%
56% of 161 duels better than 72%
30% of 10 situations better than 28%
Anubis27
59% better than 69%
0.83 better than 83%
86.5 better than 75%
1.11 better than 70%
60% of 133 duels better than 88%
29% of 14 situations better than 28%
Cache6
50% -
0.63 -
69.6 -
0.86-
67% of 30 duels -
0% of 4 situations -
Nuke6
33% -
0.72 -
77.5 -
0.83-
38% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How headscroll plays

Across 216 matches headscroll averages K/R 0.76 and ADR 81.7; the rating across the 166 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 41% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 67 of 166 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 149 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.03. headscroll loses the most ELO on Mirage (−19 ELO, win rate 50%). Things go best on Ancient (+75 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate. Got weaker: K/R −0.06, ADR −5.1. Unchanged in recent months: Rating at 1.00, Headshots at 41%, Win rate at 49%, ELO at 2,513. Last 30 days: 112 matches, win rate 47%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.