hazwenka

Australia
On FACEIT since 2016 398 matches tracked 74 matches in 30 days
ELO ▼ 41
2,543
30-day peak: 2,586
Rank OCE ▼ 155 places
#258
Australia #224 in Australia
30 days · prev. #103 · best #103
Last updated:

How does hazwenka play?

Rating 1.10 (from 295 matches) K/R 0.80 ADR 85.6 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 295 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.11+0.07 · Ø 1.04 better than 67%
Pistol kills per match 3.1 from the last 295
Knife kills 5 in 295 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 55x 4K, 7 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +15 pp
= Stayed the same
ELO at 2,543
▼ Got worse
K/R −0.04, ADR −6.7, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −90 ELO
37 matches · 32% win rate
On Inferno −67 ELO
24 matches · 46% win rate
On Fridays +34 ELO, win rate 42%

hazwenka loses the most ELO in match 4 of the day: −90 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.58 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 40%
0.82 better than 78%
86.5 better than 73%
1.13 better than 75%
52% of 398 duels right on the average
40% of 47 situations better than 56%
Dust 258
50% better than 40%
0.84 better than 84%
88.3 better than 79%
1.19 better than 85%
56% of 265 duels better than 72%
36% of 33 situations better than 43%
Anubis40
35% better than 5%
0.74 better than 44%
81.8 better than 48%
1.00 better than 32%
52% of 172 duels right on the average
55% of 22 situations better than 84%
Cache35
71% -
0.81 -
84.8 -
1.14-
51% of 122 duels -
26% of 23 situations -
Nuke27
48% better than 21%
0.78 right on the average
85.0 better than 54%
1.03 better than 29%
51% of 130 duels better than 37%
83% of 6 situations better than 99%
Ancient25
40% better than 12%
0.69 better than 19%
74.2 better than 12%
0.95 better than 18%
44% of 114 duels better than 10%
54% of 13 situations better than 85%
Inferno24
46% better than 15%
0.80 better than 58%
83.9 better than 47%
1.12 better than 53%
46% of 91 duels better than 11%
50% of 12 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How hazwenka plays

Across 398 matches hazwenka averages K/R 0.80 and ADR 85.6; the rating across the 295 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Cache with a 71% win rate in 35 matches. In 137 of 295 matches the rating was 1.10 or higher (46%), in 96 it was below 0.90. In 253 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: November 2026 at 1.19. hazwenka loses the most ELO in match 4 of the day (−90 ELO, win rate 32%). Things go best on Dust 2 (+220 ELO, win rate 50%). Improved over the last three months: Headshots +15 pp. Got weaker: K/R −0.04, ADR −6.7, Win rate −7 pp. Unchanged in recent months: ELO at 2,543. Last 30 days: 74 matches, win rate 43%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.