haz

Australia
On FACEIT since 2015 247 matches tracked 45 matches in 30 days
ELO ▲ 9
2,429
30-day peak: 2,468
Rank OCE ▼ 87 places
#367
Australia #309 in Australia
30 days · prev. #280 · best #272
Last updated:

How does haz play?

Rating 0.97 (from 206 matches) K/R 0.68 ADR 73.5 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.5 from the last 206
Knife kills 4 in 206 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 16x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −5.5, ELO −279

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.72. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
35 matches · 51% win rate
On Dust 2 −46 ELO
26 matches · 42% win rate
On Tuesdays −94 ELO, win rate 44%

haz loses the most ELO on Anubis: −52 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 58%
0.68 better than 20%
71.5 better than 8%
1.00 better than 37%
55% of 228 duels better than 71%
41% of 51 situations better than 59%
Anubis35
51% better than 45%
0.70 better than 27%
76.5 better than 24%
1.03 better than 45%
58% of 110 duels better than 82%
58% of 26 situations better than 91%
Dust 226
42% better than 16%
0.61 better than 4%
65.9 better than 1%
0.87 better than 5%
41% of 90 duels better than 7%
68% of 25 situations better than 97%
Ancient25
48% better than 34%
0.66 better than 13%
74.2 better than 15%
0.96 better than 24%
49% of 81 duels better than 34%
35% of 17 situations better than 41%
Cache21
57% -
0.69 -
74.7 -
0.97-
56% of 72 duels -
50% of 14 situations -
Inferno20
45% better than 20%
0.62 better than 5%
69.1 better than 3%
0.91 better than 10%
45% of 51 duels better than 13%
33% of 6 situations better than 39%
Nuke14
64% -
0.69 -
78.1 -
1.00-
60% of 48 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haz plays

Across 247 matches haz averages K/R 0.68 and ADR 73.5; the rating across the 206 rated matches is 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 65 of 206 matches the rating was 1.10 or higher (32%), in 90 it was below 0.90. In 134 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. haz loses the most ELO on Anubis (−52 ELO, win rate 51%). Things go best on Mirage (+194 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, +128 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.07, Rating −0.05, ADR −5.5, ELO −279. Unchanged in recent months: Win rate at 52%. Last 30 days: 45 matches, win rate 49%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.