hayothara

UZ
26 matches tracked
Last updated:

How does hayothara play?

Rating 0.70 K/R 0.55 ADR 63.8 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.70
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 62%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

0.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.3−1.4 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.68 K/D and so well below the average (1.01).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 0.68−0.33 · Ø 1.01 better than 1%
Pistol kills per match 2.0
Knife kills 1 in 26 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.3).

2K rounds 8.3%−4.9 pp · Ø 13.2% better than 1%
3K rounds 1.8%−2.1 pp · Ø 3.9% better than 1%
MVPs per match 1.3−1.0 · Ø 2.3 better than 1%
4Ks and aces 1x 4K, 0 aces in 26 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 35%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Patterns

Soon this shows where hayothara loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.16 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 24 · Mirage

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
60% -
0.61 -
69.8 -
0.81-
45% of 62 duels -
0% of 1 situations -
Nuke5
60% -
0.52 -
63.2 -
0.65-
33% of 21 duels -
0% of 1 situations -
Dust 24
25% -
0.49 -
57.2 -
0.63-
50% of 14 duels -
-
Ancient3
33% -
0.43 -
59.5 -
0.58-
42% of 12 duels -
100% of 1 situations -
Anubis3
0% -
0.56 -
61.4 -
0.70-
41% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hayothara plays

Across 26 matches hayothara averages K/R 0.55, ADR 63.8 and a rating of 0.70. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Rating at 0.70, better than only 1% of level 8 players. Averages 11.4 kills per match with 54% headshots. In 4 of 26 matches the rating was 1.10 or higher (15%), in 18 it was below 0.90. In 26 matches with detailed stats: 1 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.