hawenangel

Turkey
On FACEIT since 2025 165 matches tracked 38 matches in 30 days
Last updated:

How does hawenangel play?

Rating 1.00 (from 97 matches) K/R 0.66 ADR 70.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 4
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 8% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
AWPerClutcher
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 29%
Opening duels won 51%+2 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+6 pp better than 79%
Clutch 1v2 won 21%−1 pp better than 53%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−7 pp better than 17%
AWP share of kills 30%+19 pp better than 96%
K/D 0.92−0.04 better than 42%
Pistol kills per match 2.4
Zeus kills1 in 165 matches
Knife kills 13 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.3 pp better than 47%
Rounds with 3K 3.2%−0.5 pp better than 35%
MVPs per match 2.10.0 level
4Ks and aces 19x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 97%
Utility damage per round 6.2+2.4 better than 90%
Enemies flashed per round 0.17−0.07 better than 34%
Rounds with a death 72%−1 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.14, ADR +11.9
= Stayed the same
Headshots at 36%
▼ Got worse
Win rate −11 pp, ELO −428

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.58).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −28 ELO
21 matches · 38% wins
On Anubis −8 ELO
31 matches · 39% wins
On Tuesdays ±0 ELO, win rate 25%

hawenangel loses the most ELO on Ancient: −28 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.92 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
40% better than 18%
0.67 better than 34%
70.7 better than 17%
0.97 better than 48%
51% of 135 duels better than 61%
29% of 24 situations better than 29%
Anubis31
39% better than 17%
0.64 better than 22%
67.5 better than 7%
0.98 better than 54%
50% of 104 duels better than 58%
42% of 26 situations better than 61%
Mirage30
57% better than 79%
0.64 better than 25%
67.4 better than 10%
1.05 better than 79%
44% of 125 duels better than 26%
47% of 17 situations better than 77%
Inferno25
52% better than 56%
0.66 better than 45%
75.2 better than 47%
0.99-
46% of 74 duels better than 39%
45% of 20 situations better than 66%
Ancient21
38% better than 16%
0.75 better than 76%
77.9 better than 54%
1.05-
50% of 90 duels better than 60%
44% of 25 situations better than 72%
Cache13
54% -
0.65 -
72.8 -
1.07-
53% of 43 duels -
45% of 11 situations -
Nuke9
44% -
0.51 -
52.2 -
0.79-
50% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hawenangel plays

Across 165 matches hawenangel averages K/R 0.66 and ADR 70.4; the rating across the 97 rated matches is 1.00. Biggest strength: Utility with impact at 46%. That is better than 97% of players on level 4. Most room to improve: Damage per round (ADR) at 70.4. That is better than only 13% of players on level 4. On average 14.9 kills per match, 36% of them headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 30 of 97 matches the rating was 1.10 or higher (31%), in 37 it was below 0.90. In 98 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. hawenangel loses the most ELO on Ancient (−28 ELO, win rate 38%). Things go best on Mirage (+45 ELO, win rate 57%). Improved over the last three months: K/R +0.14, ADR +11.9. Got weaker: Win rate −11 pp, ELO −428. Unchanged in recent months: Headshots at 36%. Last 30 days: 38 matches, win rate 42%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.