hawaiiansnow

Sweden
On FACEIT since 2021 93 matches tracked 40 matches in 30 days
ELO ▼ 62
2,049
30-day peak: 2,160
Rank EU
#223,903
Sweden #5,502 in Sweden
Last updated:

How does hawaiiansnow play?

Rating 1.09 K/R 0.79 ADR 82.7 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 15x 4K, 3 aces in 88 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.11, ADR +9.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −8 pp, ELO −236

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 2.35 · Ancient
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 45%
0.82 better than 83%
85.6 better than 75%
1.12 better than 78%
56% of 181 duels better than 77%
32% of 19 situations better than 32%
Dust 216
50% better than 43%
0.75 better than 57%
78.7 better than 41%
1.00 better than 40%
48% of 84 duels better than 34%
50% of 8 situations better than 81%
Cache14
21% -
0.85 -
86.2 -
1.17-
61% of 75 duels -
50% of 10 situations -
Ancient9
44% -
0.77 -
82.0 -
1.04-
41% of 27 duels -
0% of 3 situations -
Inferno7
57% -
0.73 -
78.5 -
1.05-
16% of 32 duels -
50% of 2 situations -
Nuke7
43% -
0.63 -
68.6 -
0.92-
41% of 29 duels -
100% of 1 situations -
Anubis6
33% -
0.88 -
89.7 -
1.12-
50% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hawaiiansnow plays

Across 93 matches hawaiiansnow averages K/R 0.79, ADR 82.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.1%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Mirage with a 50% win rate in 32 matches. In 41 of 93 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. Things go best from match 5 of the day (+106 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +106 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +9.7. Got weaker: Headshots −6 pp, Win rate −8 pp, ELO −236. Last 30 days: 40 matches, win rate 45%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.