hattred

Russia
On FACEIT since 2020 346 matches tracked 81 matches in 30 days
ELO ▼ 223
3,315
30-day peak: 3,538
Rank EU ▼ 1,669 places
#2,609
Russia #712 in Russia
30 days · prev. #940 · best #940
Last updated:

How does hattred play?

Rating 1.06 (from 322 matches) K/R 0.75 ADR 79.9 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 343 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 3.0 from the last 343
Knife kills 1 in 343 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 49%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 58%
4Ks and aces 43x 4K, 9 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +52
= Stayed the same
ADR at 78.7, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −520 ELO
72 matches · 33% win rate
In match 3 of the day −163 ELO
61 matches · 46% win rate
On Wednesdays +205 ELO, win rate 46%

hattred loses the most ELO in match 1 of the day: −520 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.84 · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
53% better than 42%
0.77 better than 55%
82.9 better than 54%
1.07 right on the average
51% of 698 duels better than 40%
45% of 85 situations better than 70%
Anubis55
53% better than 42%
0.72 better than 34%
76.6 better than 23%
1.07 better than 52%
51% of 189 duels better than 42%
36% of 44 situations better than 44%
Ancient53
53% better than 42%
0.75 better than 46%
78.6 better than 31%
1.08 better than 57%
51% of 196 duels better than 41%
45% of 22 situations better than 69%
Nuke39
46% better than 17%
0.70 better than 20%
73.8 better than 12%
1.00 better than 24%
46% of 120 duels better than 15%
53% of 19 situations better than 81%
Inferno11
55% -
0.75 -
76.8 -
1.10-
40% of 35 duels -
43% of 7 situations -
Dust 210
50% -
0.74 -
79.7 -
1.05-
57% of 35 duels -
40% of 5 situations -
Cache4
50% -
0.84 -
83.3 -
1.19-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hattred plays

Across 346 matches hattred averages K/R 0.75 and ADR 79.9; the rating across the 322 rated matches is 1.06. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 152 of 343 matches the rating was 1.10 or higher (44%), in 113 it was below 0.90. In 279 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: August 2026 at 1.10. hattred loses the most ELO in match 1 of the day (−520 ELO, win rate 33%). Things go best from match 5 of the day (+468 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +468 ELO. Improved over the last three months: Headshots +2 pp, ELO +52. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 78.7, Win rate at 51%. Last 30 days: 81 matches, win rate 48%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.