hattimo

Denmark
On FACEIT since 2018 295 matches tracked 34 matches in 30 days
Last updated:

How does hattimo play?

Rating 0.92 K/R 0.65 ADR 71.1 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 295 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.3
Knife kills 8 in 295 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 37%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 5%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 19x 4K, 1 ace in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 73.1, Headshots at 57%
▼ Got worse
Win rate −4 pp, ELO −189

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −182 ELO
81 matches · 41% win rate
On Mirage −91 ELO
105 matches · 41% win rate
Between 6:00 and 12:00 −151 ELO, win rate 38%
On Thursdays ±0 ELO, win rate 36%

hattimo loses the most ELO on Dust 2: −182 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
41% better than 16%
0.68 better than 23%
72.9 better than 13%
0.96 better than 27%
53% of 314 duels better than 62%
43% of 76 situations better than 66%
Dust 281
41% better than 16%
0.65 better than 13%
70.2 better than 7%
0.91 better than 14%
45% of 271 duels better than 21%
38% of 55 situations better than 47%
Nuke45
47% better than 27%
0.64 better than 6%
71.5 better than 8%
0.87 better than 4%
43% of 134 duels better than 11%
24% of 25 situations better than 16%
Inferno38
53% right on the average
0.65 better than 15%
70.6 better than 10%
0.93 better than 19%
51% of 126 duels better than 47%
38% of 24 situations better than 47%
Cache22
55% -
0.61 -
67.1 -
0.87-
52% of 64 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hattimo plays

Across 295 matches hattimo averages K/R 0.65, ADR 71.1 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 93% of level 9 players. Most room to improve: Damage per round (ADR) at 71.1, better than only 5% of level 9 players. Averages 14.4 kills per match with 57% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 71 of 295 matches the rating was 1.10 or higher (24%), in 140 it was below 0.90. In 219 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. hattimo loses the most ELO on Dust 2 (−182 ELO, win rate 41%). Things go best on Cache (+30 ELO, win rate 55%). Got weaker: Win rate −4 pp, ELO −189. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 73.1, Headshots at 57%. Last 30 days: 34 matches, win rate 38%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.