hatsuki67

Uzbekistan
On FACEIT since 2019 152 matches tracked 113 matches in 30 days
ELO ▲ 222
2,353
30-day peak: 2,353
Rank EU
#88,973
Uzbekistan #423 in Uzbekistan
Last updated:

How does hatsuki67 play?

Rating 1.14 K/R 0.82 ADR 85.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 11%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.6
Knife kills 1 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 94%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 3 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.1, Win rate +5 pp, ELO +607
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
29 matches · 31% win rate
On Anubis −7 ELO
30 matches · 57% win rate

hatsuki67 loses the most ELO in match 2 of the day: −12 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 64%
0.83 better than 85%
85.6 better than 73%
1.15 better than 83%
55% of 180 duels better than 71%
26% of 35 situations better than 16%
Anubis30
57% better than 66%
0.86 better than 90%
90.2 better than 86%
1.25 better than 94%
59% of 119 duels better than 86%
32% of 22 situations better than 34%
Ancient26
54% better than 54%
0.83 better than 83%
87.1 better than 76%
1.15 better than 81%
58% of 139 duels better than 80%
40% of 20 situations better than 55%
Dust 225
60% better than 80%
0.77 better than 61%
80.2 better than 43%
1.05 right on the average
48% of 88 duels better than 28%
29% of 14 situations better than 25%
Inferno11
64% -
0.84 -
87.7 -
1.14-
70% of 47 duels -
13% of 8 situations -
Nuke11
27% -
0.77 -
80.0 -
1.07-
49% of 41 duels -
25% of 8 situations -
Cache4
50% -
0.82 -
87.1 -
1.05-
65% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hatsuki67 plays

Across 152 matches hatsuki67 averages K/R 0.82, ADR 85.6 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 80 of 152 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 132 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. hatsuki67 loses the most ELO in match 2 of the day (−12 ELO, win rate 31%). Things go best on Dust 2 (+22 ELO, win rate 60%). Match no. 3 of the day goes best: 80% win rate. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.1, Win rate +5 pp, ELO +607. Got weaker: Headshots −8 pp. Last 30 days: 113 matches, win rate 53%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.