hashi-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 931 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (3.8%).
Utility and deaths
Average37% of nades dealing damage or blinding and so just above the average (36%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.56 (at the start 0.69). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.80 (at the start 0.98). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 76.2. Last 3 months: 64.6 (at the start 74.1). Well below the average (79.2).
Share of headshot kills
Best month: June 2026 with 42%. Last 3 months: 40% (at the start 41%). Clearly below the average (45%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 47% (at the start 61%). Clearly below the average (51%).
Best month: August 2026 with 1,666. Last 3 months: 1,293 (at the start 1,499).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hashi- loses the most ELO from match 5 of the day: −21 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Inferno
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.77 · Inferno
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How hashi- plays
Across 127 matches hashi- averages K/R 0.59, ADR 66.7 and a rating of 0.84. Most room to improve: 3K rounds at 1.8%, better than only 1% of level 6 players. Averages 13.0 kills per match with 41% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 22 of 127 matches the rating was 1.10 or higher (17%), in 82 it was below 0.90. In 99 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. hashi- loses the most ELO from match 5 of the day (−21 ELO, win rate 44%). Things go best in match 1 of the day (+27 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +27 ELO. Got weaker: K/R −0.13, Rating −0.18, ADR −9.5, Win rate −14 pp, ELO −206. Unchanged in recent months: Headshots at 40%. Last 30 days: 40 matches, win rate 40%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.