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hasee

Kazakhstan
On FACEIT since 2019 474 matches tracked 100 matches in 30 days
ELO ▲ 469
3,200
30-day peak: 3,244
Rank EU ▲ 5,036 places
#4,504
Kazakhstan #169 in Kazakhstan
30 days · prev. #9,540 · best #3,896
Last updated:

How does hasee play?

Rating 1.05 K/R 0.75 ADR 77.8 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 474 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.05−0.01 · Ø 1.06 better than 41%
Pistol kills per match 2.8
Zeus kills1 in 474 matches
Knife kills 14 in 474 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so slightly below the average (13.7%).

2K rounds 13.2%−0.5 pp · Ø 13.7% better than 35%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 92x 4K, 10 aces in 418 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +407
= Stayed the same
ADR at 76.6
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 474 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
182 matches · 54% win rate
On Nuke −29 ELO
44 matches · 52% win rate
On Mondays −180 ELO, win rate 46%

hasee loses the most ELO on Mirage: −32 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.77 · Mirage
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 474 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
54% better than 48%
0.78 better than 61%
80.0 better than 39%
1.10 better than 63%
55% of 854 duels better than 66%
35% of 102 situations better than 37%
Dust 2129
60% better than 70%
0.74 better than 42%
78.2 better than 32%
1.07 right on the average
56% of 628 duels better than 68%
35% of 74 situations better than 38%
Ancient47
49% better than 29%
0.67 better than 13%
69.6 better than 3%
0.90 better than 7%
52% of 200 duels right on the average
29% of 24 situations better than 25%
Nuke44
52% better than 32%
0.79 better than 61%
82.8 better than 53%
1.08 right on the average
53% of 195 duels right on the average
32% of 28 situations better than 31%
Anubis41
41% better than 12%
0.69 better than 22%
73.0 better than 11%
0.94 better than 15%
51% of 242 duels better than 42%
41% of 22 situations better than 57%
Cache17
59% better than 48%
0.72 better than 21%
77.8 better than 19%
1.05 better than 31%
58% of 71 duels better than 69%
57% of 14 situations better than 86%
Inferno13
31% -
0.67 -
71.5 -
0.94-
54% of 84 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hasee plays

Across 474 matches hasee averages K/R 0.75, ADR 77.8 and a rating of 1.05. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 129 matches. In 200 of 474 matches the rating was 1.10 or higher (42%), in 170 it was below 0.90. In 418 matches with detailed stats: 92 4Ks and 10 aces. Best month by rating: August 2026 at 1.10. hasee loses the most ELO on Mirage (−32 ELO, win rate 54%). Things go best on Ancient (+116 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, −96 ELO. Improved over the last three months: Headshots +5 pp, ELO +407. Got weaker: K/R −0.04, Rating −0.06, Win rate −5 pp. Unchanged in recent months: ADR at 76.6. Last 30 days: 100 matches, win rate 57%, net ELO +304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.