haschwa1t-

Mongolia
On FACEIT since 2024 87 matches tracked 66 matches in 30 days
ELO ▲ 72
2,087
30-day peak: 2,236
Rank EU
#201,180
Mongolia #2,136 in Mongolia
Last updated:

How does haschwa1t- play?

Rating 1.07 K/R 0.78 ADR 82.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +182
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −4.0, Headshots −4 pp, Win rate −10 pp

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
22 matches · 59% win rate

haschwa1t- loses the most ELO on Mirage: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Reached level 10 · Mirage
  3. Most kills in a match: 43 · Inferno
  4. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 62%
0.70 better than 31%
80.6 better than 49%
0.93 better than 18%
49% of 149 duels better than 39%
50% of 10 situations better than 80%
Mirage22
59% better than 76%
0.81 better than 80%
79.8 better than 46%
1.12 better than 78%
57% of 89 duels better than 81%
20% of 15 situations better than 9%
Ancient14
64% -
0.88 -
90.6 -
1.22-
52% of 75 duels -
30% of 10 situations -
Anubis11
73% -
0.67 -
74.7 -
0.91-
41% of 59 duels -
100% of 3 situations -
Nuke6
33% -
0.83 -
87.0 -
1.15-
52% of 21 duels -
50% of 8 situations -
Inferno5
60% -
0.88 -
96.9 -
1.22-
47% of 30 duels -
33% of 3 situations -
Cache4
25% -
0.81 -
85.8 -
1.12-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haschwa1t- plays

Across 87 matches haschwa1t- averages K/R 0.78, ADR 82.8 and a rating of 1.07. Biggest strength: Headshot rate at 54%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. haschwa1t- loses the most ELO on Mirage (−1 ELO, win rate 59%). Things go best in match 1 of the day (+25 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: ELO +182. Got weaker: K/R −0.05, Rating −0.11, ADR −4.0, Headshots −4 pp, Win rate −10 pp. Last 30 days: 66 matches, win rate 55%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.