harmless_17

Russia
On FACEIT since 2025 73 matches tracked 32 matches in 30 days
Last updated:

How does harmless_17 play?

Rating 1.05 K/R 0.76 ADR 84.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 about average weaker than most
Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 74%
Opening duels won 55%+6 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+5 pp · Ø 37% better than 75%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 3%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 44%+1 pp · Ø 43% better than 59%
AWP share of kills 16%+5 pp · Ø 11% better than 73%
K/D 1.03+0.06 · Ø 0.97 better than 83%
Pistol kills per match 2.3
Knife kills 6 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.7%).

2K rounds 14.5%+1.8 pp · Ø 12.7% better than 92%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 85%
MVPs per match 2.4+0.3 · Ø 2.1 better than 90%
4Ks and aces 15x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 90%
Utility damage per round 4.4+0.8 · Ø 3.6 better than 67%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 54%
Deaths per round 74%+1 pp · Ø 73% better than 49%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Clutch 1v1 +7 pp
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.3, Win rate −10 pp, ELO −138, First kills −3 pp

Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Last 3 months: 0.72 (at the start 0.80). Just above the average (0.70).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 2.05 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 18%
0.79 better than 89%
89.9 better than 95%
1.08 better than 87%
54% of 99 duels better than 78%
35% of 17 situations better than 44%
Anubis16
50% right on the average
0.84 better than 97%
88.6 better than 93%
1.18 better than 97%
52% of 67 duels better than 67%
31% of 13 situations better than 34%
Dust 216
50% right on the average
0.71 better than 61%
80.0 better than 69%
0.95 right on the average
59% of 70 duels better than 94%
56% of 9 situations better than 90%
Ancient9
67% -
0.68 -
77.7 -
0.93-
53% of 30 duels -
44% of 9 situations -
Nuke4
50% -
0.69 -
70.2 -
0.94-
41% of 17 duels -
100% of 1 situations -
Cache3
33% -
0.78 -
79.1 -
1.14-
69% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harmless_17 plays

Across 73 matches harmless_17 averages K/R 0.76, ADR 84.4 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 93% of level 4 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Anubis with a 50% win rate in 16 matches. In 27 of 73 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 1 ace. Things go best from match 5 of the day (+89 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +89 ELO. Improved over the last three months: Clutch 1v1 +7 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −5.3, Win rate −10 pp, ELO −138, First kills −3 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 32 matches, win rate 41%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.