harkocici

Bosnia & Herzegovina
On FACEIT since 2022 465 matches tracked 226 matches in 30 days
ELO ▼ 25
2,860
30-day peak: 3,373
Rank EU ▼ 8,659 places
#15,594
Bosnia & Herzegovina #48 in Bosnia & Herzegovina
30 days · prev. #6,935 · best #2,488
Last updated:

How does harkocici play?

Rating 1.05 (from 380 matches) K/R 0.75 ADR 80.2 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 380 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (409 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.6 from the last 380
Knife kills 3 in 380 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 58x 4K, 8 aces in 409 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 72%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 5%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.5, Headshots at 39%
▼ Got worse
Win rate −3 pp, ELO −276

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −115 ELO
34 matches · 35% win rate
On Anubis −63 ELO
62 matches · 52% win rate
On Sundays −166 ELO, win rate 44%

harkocici loses the most ELO on Inferno: −115 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 3.14 · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
50% better than 35%
0.80 better than 71%
86.6 better than 73%
1.13 better than 70%
63% of 604 duels better than 94%
31% of 59 situations better than 29%
Mirage108
55% better than 57%
0.76 right on the average
81.9 better than 51%
1.08 better than 59%
61% of 506 duels better than 92%
28% of 61 situations better than 19%
Anubis62
52% better than 42%
0.67 better than 14%
72.5 better than 9%
0.93 better than 12%
57% of 246 duels better than 76%
28% of 29 situations better than 23%
Inferno34
35% better than 2%
0.72 better than 24%
74.1 better than 7%
1.04 better than 27%
52% of 121 duels better than 32%
36% of 22 situations better than 41%
Cache26
58% better than 52%
0.79 better than 54%
83.9 better than 47%
1.09 better than 45%
63% of 115 duels better than 89%
33% of 12 situations better than 33%
Ancient18
28% better than 1%
0.71 better than 27%
77.5 better than 25%
0.98 better than 24%
49% of 74 duels better than 31%
20% of 5 situations better than 10%
Nuke16
44% better than 15%
0.64 better than 6%
72.8 better than 10%
0.89 better than 5%
50% of 56 duels better than 32%
62% of 13 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How harkocici plays

Across 465 matches harkocici averages K/R 0.75 and ADR 80.2; the rating across the 380 rated matches is 1.05. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 39% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 155 of 380 matches the rating was 1.10 or higher (41%), in 134 it was below 0.90. In 409 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: September 2026 at 1.13. harkocici loses the most ELO on Inferno (−115 ELO, win rate 35%). Things go best on Mirage (+82 ELO, win rate 55%). Got weaker: Win rate −3 pp, ELO −276. Unchanged in recent months: K/R at 0.75, ADR at 80.5, Headshots at 39%. Last 30 days: 226 matches, win rate 50%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.