hardwork666

Argentina
On FACEIT since 2019 348 matches tracked 53 matches in 30 days
ELO ▼ 17
2,052
30-day peak: 2,095
Rank SA ▼ 1,127 places
#5,872
Argentina #1,285 in Argentina
30 days · prev. #4,745 · best #3,491
Last updated:

How does hardwork666 play?

Rating 1.06 K/R 0.73 ADR 78.5 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 348 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.3
Knife kills 8 in 348 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 36x 4K, 5 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +103
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 78.3
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +39 ELO
74 matches · 45% win rate
On Tuesdays +74 ELO, win rate 35%

hardwork666 loses the most ELO in match 1 of the day: +39 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 49 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
52% right on the average
0.78 better than 69%
80.5 better than 48%
1.13 better than 80%
59% of 818 duels better than 89%
43% of 115 situations better than 65%
Dust 292
54% better than 61%
0.72 better than 42%
78.6 better than 39%
1.03 better than 52%
53% of 392 duels better than 60%
29% of 52 situations better than 27%
Ancient37
49% better than 39%
0.70 better than 29%
79.2 better than 38%
0.99 better than 39%
51% of 240 duels better than 46%
47% of 19 situations better than 77%
Nuke24
42% better than 14%
0.58 better than 2%
65.5 better than 3%
0.88 better than 9%
43% of 138 duels better than 11%
35% of 17 situations better than 40%
Anubis12
33% -
0.68 -
76.3 -
0.90-
58% of 59 duels -
50% of 4 situations -
Inferno11
27% -
0.61 -
73.0 -
0.87-
43% of 61 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hardwork666 plays

Across 348 matches hardwork666 averages K/R 0.73, ADR 78.5 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 54% win rate in 92 matches. In 149 of 348 matches the rating was 1.10 or higher (43%), in 119 it was below 0.90. In 274 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. hardwork666 loses the most ELO in match 1 of the day (+39 ELO, win rate 45%). Things go best on Dust 2 (+196 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +135 ELO. Improved over the last three months: Win rate +8 pp, ELO +103. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 78.3. Last 30 days: 53 matches, win rate 47%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.