hardtryer

Finland
On FACEIT since 2015 110 matches tracked 55 matches in 30 days
ELO ▲ 62
2,218
30-day peak: 2,218
Rank EU
#134,792
Finland #3,453 in Finland
Last updated:

How does hardtryer play?

Rating 1.11 (from 60 matches) K/R 0.72 ADR 83.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 13x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 97%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +13.7, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −305

Sep to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.46 · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 41%
0.73 better than 45%
80.8 right on the average
1.06-
54% of 67 duels better than 67%
67% of 9 situations better than 97%
Ancient28
54% better than 58%
0.79 better than 70%
90.1 better than 86%
1.25 better than 95%
55% of 86 duels better than 71%
44% of 16 situations better than 67%
Anubis17
41% better than 18%
0.55 better than 1%
69.5 better than 4%
0.87-
47% of 59 duels better than 26%
33% of 3 situations better than 34%
Inferno16
44% better than 24%
0.71 better than 34%
85.6 better than 66%
1.14-
47% of 34 duels better than 25%
0% of 4 situations better than 1%
Nuke10
30% -
0.78 -
87.8 -
1.19-
47% of 32 duels -
0% of 5 situations -
Cache5
60% -
0.81 -
88.7 -
1.18-
66% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hardtryer plays

Across 110 matches hardtryer averages K/R 0.72 and ADR 83.0; the rating across the 60 rated matches is 1.11. Biggest strength: Utility damage per round at 7.8, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 37% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 30 of 60 matches the rating was 1.10 or higher (50%), in 19 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 1 ace. Things go best on Ancient (+61 ELO, win rate 54%). Improved over the last three months: K/R +0.11, ADR +13.7, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −305. Last 30 days: 55 matches, win rate 47%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.