happyZZ-

Denmark
On FACEIT since 2016 125 matches tracked 44 matches in 30 days
ELO ▲ 38
2,372
30-day peak: 2,372
Rank EU
#85,016
Denmark #2,150 in Denmark
Last updated:

How does happyZZ- play?

Rating 1.17 K/R 0.85 ADR 91.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 125 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.09 · Ø 1.04 better than 76%
Pistol kills per match 3.7
Knife kills 12 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 86%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 24x 4K, 4 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.5, Win rate +14 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
31 matches · 29% win rate
On Dust 2 −24 ELO
30 matches · 37% win rate

happyZZ- loses the most ELO in match 2 of the day: −25 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 46 · Ancient
  4. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
37% better than 7%
0.87 better than 91%
93.1 better than 91%
1.21 better than 89%
56% of 156 duels better than 75%
36% of 22 situations better than 42%
Inferno21
43% better than 13%
0.89 better than 92%
96.6 better than 96%
1.18 better than 78%
60% of 155 duels better than 83%
50% of 8 situations better than 76%
Ancient20
35% better than 7%
0.77 better than 60%
84.5 better than 63%
0.99 better than 31%
46% of 111 duels better than 21%
20% of 10 situations better than 10%
Mirage17
65% better than 92%
0.86 better than 89%
89.9 better than 84%
1.21 better than 90%
53% of 95 duels better than 59%
50% of 10 situations better than 83%
Anubis15
40% better than 13%
0.87 better than 90%
92.9 better than 91%
1.21 better than 88%
57% of 79 duels better than 79%
20% of 5 situations better than 13%
Nuke15
47% better than 25%
0.83 better than 78%
92.0 better than 87%
1.18 better than 82%
48% of 80 duels better than 26%
50% of 6 situations better than 76%
Cache6
33% -
0.95 -
96.7 -
1.28-
63% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How happyZZ- plays

Across 125 matches happyZZ- averages K/R 0.85, ADR 91.6 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 64 of 125 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 66 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. happyZZ- loses the most ELO in match 2 of the day (−25 ELO, win rate 29%). Things go best on Ancient (+21 ELO, win rate 35%). Match no. 1 of the day goes best: 50% win rate, −48 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.5, Win rate +14 pp, ELO +338. Got weaker: Headshots −7 pp. Last 30 days: 44 matches, win rate 52%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.