hanx1111

Denmark
On FACEIT since 2016 163 matches tracked 35 matches in 30 days
Last updated:

How does hanx1111 play?

Rating 0.99 K/R 0.71 ADR 78.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.1
= Stayed the same
Headshots at 52%, Win rate at 52%
▼ Got worse
ELO −70

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −36 ELO
28 matches · 57% win rate
On Cache −24 ELO
25 matches · 52% win rate
On Mondays −54 ELO, win rate 45%

hanx1111 loses the most ELO on Inferno: −36 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.03 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 65%
0.69 better than 27%
77.1 better than 31%
0.96 better than 24%
46% of 166 duels better than 23%
38% of 21 situations right on the average
Inferno28
57% better than 59%
0.77 better than 60%
86.9 better than 73%
1.08 better than 60%
49% of 152 duels better than 25%
42% of 19 situations better than 59%
Cache25
52% -
0.63 -
72.8 -
0.87-
46% of 107 duels -
38% of 8 situations -
Nuke23
52% better than 38%
0.72 better than 39%
76.1 better than 26%
1.02 better than 43%
46% of 93 duels better than 18%
35% of 20 situations better than 43%
Mirage16
31% better than 2%
0.57 better than 1%
67.6 better than 3%
0.76 better than 1%
45% of 58 duels better than 17%
25% of 4 situations better than 14%
Anubis15
53% right on the average
0.74 right on the average
77.2 better than 29%
1.05 better than 54%
49% of 59 duels better than 33%
22% of 9 situations better than 13%
Ancient9
67% -
0.91 -
92.7 -
1.29-
50% of 48 duels -
67% of 6 situations -
Vertigo3
33% -
0.84 -
89.0 -
1.15-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hanx1111 plays

Across 163 matches hanx1111 averages K/R 0.71, ADR 78.3 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 59 of 163 matches the rating was 1.10 or higher (36%), in 68 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. hanx1111 loses the most ELO on Inferno (−36 ELO, win rate 57%). Things go best on Dust 2 (+30 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, −30 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.1. Got weaker: ELO −70. Unchanged in recent months: Headshots at 52%, Win rate at 52%. Last 30 days: 35 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.