hantxx

Kazakhstan
On FACEIT since 2025 109 matches tracked 65 matches in 30 days
ELO ▼ 164
2,185
30-day peak: 2,386
Rank EU
#150,942
Kazakhstan #5,258 in Kazakhstan
Last updated:
Next update possible in 1h 17m

How does hantxx play?

Rating 1.15 K/R 0.83 ADR 90.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.15+0.12 · Ø 1.03 better than 84%
Pistol kills per match 3.6
Knife kills 1 in 109 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 40x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +151, First kills +4 pp
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 90.5, Clutch 1v1 at 48%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
35 matches · 49% win rate

hantxx loses the most ELO on Dust 2: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 31%
0.85 better than 90%
89.6 better than 86%
1.17 better than 87%
59% of 199 duels better than 88%
48% of 25 situations better than 77%
Dust 235
49% better than 41%
0.82 better than 82%
91.8 better than 90%
1.13 better than 77%
57% of 225 duels better than 81%
41% of 17 situations better than 60%
Ancient14
50% -
0.76 -
84.0 -
1.05-
49% of 71 duels -
63% of 8 situations -
Anubis9
67% -
0.98 -
104.3 -
1.37-
67% of 45 duels -
33% of 3 situations -
Cache6
33% -
0.83 -
89.0 -
1.14-
45% of 31 duels -
50% of 4 situations -
Inferno5
60% -
0.77 -
84.6 -
1.11-
45% of 33 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hantxx plays

Across 109 matches hantxx averages K/R 0.83, ADR 90.6 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 90.6, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 53 of 109 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. In 109 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. hantxx loses the most ELO on Dust 2 (−25 ELO, win rate 49%). Things go best on Mirage (+26 ELO, win rate 47%). Improved over the last three months: Headshots +6 pp, ELO +151, First kills +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 90.5, Clutch 1v1 at 48%. Last 30 days: 65 matches, win rate 46%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.