hangooover

Kazakhstan
On FACEIT since 2021 51 matches tracked 30 matches in 30 days
ELO
2,081
Rank EU
#188,901
Kazakhstan #7,354 in Kazakhstan
Last updated:

How does hangooover play?

Rating 1.02 K/R 0.76 ADR 84.8 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 87%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 3x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 84.7
▼ Got worse
Headshots −13 pp, Win rate −15 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 3 wins in a row · Nuke
  3. Most kills in a match: 39 · Overpass

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
30% better than 2%
0.76 better than 62%
84.7 better than 70%
1.01 better than 45%
49% of 91 duels better than 38%
50% of 8 situations better than 82%
Ancient14
36% -
0.74 -
81.1 -
1.02-
43% of 56 duels -
25% of 8 situations -
Dust 26
67% -
0.73 -
80.7 -
1.00-
48% of 23 duels -
33% of 3 situations -
Inferno4
50% -
0.86 -
96.0 -
1.16-
53% of 17 duels -
50% of 2 situations -
Nuke4
50% -
0.75 -
95.9 -
0.98-
57% of 23 duels -
50% of 2 situations -
Overpass3
100% -
0.77 -
83.9 -
1.07-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hangooover plays

Across 51 matches hangooover averages K/R 0.76, ADR 84.8 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 36% win rate in 14 matches. In 21 of 51 matches the rating was 1.10 or higher (41%), in 16 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 1 ace. Got weaker: Headshots −13 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 84.7. Last 30 days: 30 matches, win rate 37%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.