han4ter

Russia
On FACEIT since 2025 141 matches tracked 39 matches in 30 days
ELO ▲ 151
2,033
30-day peak: 2,033
Rank EU
#235,265
Russia #66,200 in Russia
Last updated:

How does han4ter play?

Rating 1.10 K/R 0.78 ADR 81.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 20x 4K, 4 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +9.6, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −101

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
46 matches · 48% win rate
On Ancient −23 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 +55 ELO, win rate 40%
On Sundays ±0 ELO, win rate 35%

han4ter loses the most ELO on Mirage: −62 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 38%
0.78 better than 70%
80.2 better than 47%
1.11 better than 77%
55% of 198 duels better than 74%
41% of 22 situations better than 60%
Ancient29
41% better than 18%
0.74 right on the average
81.2 better than 50%
0.99 better than 35%
57% of 102 duels better than 80%
22% of 23 situations better than 14%
Dust 221
67% better than 93%
0.82 better than 82%
86.1 better than 73%
1.19 better than 87%
59% of 49 duels better than 86%
40% of 10 situations better than 55%
Anubis18
39% better than 14%
0.78 better than 70%
83.0 better than 60%
1.08 better than 67%
61% of 49 duels better than 92%
40% of 10 situations better than 57%
Inferno11
64% -
0.68 -
72.7 -
1.01-
46% of 37 duels -
100% of 5 situations -
Nuke11
55% -
0.80 -
81.7 -
1.12-
52% of 44 duels -
20% of 5 situations -
Cache5
40% -
0.96 -
93.9 -
1.39-
46% of 13 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How han4ter plays

Across 141 matches han4ter averages K/R 0.78, ADR 81.6 and a rating of 1.10. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 66 of 141 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. han4ter loses the most ELO on Mirage (−62 ELO, win rate 48%). Things go best on Dust 2 (+35 ELO, win rate 67%). From match no. 5 of the day on, things go best: 56% win rate, −40 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +9.6, Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −101. Last 30 days: 39 matches, win rate 54%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.