hamamakamaja

Marshall Islands
On FACEIT since 2024 217 matches tracked 20 matches in 30 days
ELO
2,008
Peak across recorded matches: 2,009
Rank EU
#256,730
Marshall Islands #110 in Marshall Islands
Last updated:

How does hamamakamaja play?

Rating 1.03 K/R 0.75 ADR 83.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 3.5
Knife kills 8 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 41x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 83.0, Headshots at 60%, ELO at 2,009
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 47%
On Mondays ±0 ELO, win rate 43%

hamamakamaja loses the most ELO in match 1 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 50 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 80%
0.77 better than 64%
83.7 better than 65%
1.05 better than 57%
49% of 330 duels better than 36%
37% of 43 situations better than 47%
Dust 254
59% better than 75%
0.72 better than 39%
78.8 better than 39%
0.97 better than 28%
43% of 301 duels better than 12%
42% of 26 situations better than 59%
Ancient39
49% better than 41%
0.79 better than 74%
88.2 better than 83%
1.08 better than 69%
49% of 224 duels better than 36%
50% of 14 situations better than 78%
Inferno22
41% better than 15%
0.78 better than 69%
87.2 better than 78%
1.05 better than 55%
48% of 120 duels better than 28%
30% of 10 situations better than 37%
Anubis19
63% better than 81%
0.74 right on the average
84.5 better than 67%
1.05 better than 57%
50% of 115 duels better than 39%
50% of 6 situations better than 77%
Nuke12
33% -
0.70 -
73.9 -
0.91-
44% of 64 duels -
33% of 3 situations -
Cache9
22% -
0.73 -
79.6 -
0.98-
48% of 52 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hamamakamaja plays

Across 217 matches hamamakamaja averages K/R 0.75, ADR 83.0 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 86 of 217 matches the rating was 1.10 or higher (40%), in 88 it was below 0.90. In 198 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. hamamakamaja loses the most ELO in match 1 of the day (−25 ELO, win rate 42%). Things go best in match 3 of the day (+71 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +71 ELO. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 83.0, Headshots at 60%, ELO at 2,009. Last 30 days: 20 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.