halfjix

AR
On FACEIT since 2022 345 matches tracked 106 matches in 30 days
ELO ▲ 275
4,195
30-day peak: 4,257
Rank EU ▲ 5 places
#51
#1 in AR
30 days · before #56 · best #51
Last updated:

How does halfjix play?

Rating 1.19 (from 281 matches) K/R 0.86 ADR 90.6 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 280 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 38%+27 pp better than 99%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.2
Knife kills 14 in 345 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 95x 4K, 7 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.61+0.31 better than 98%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.2, Win rate +5 pp, ELO +120
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.80).

Patterns

From the last 345 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −70 ELO
23 matches · 48% wins
On Mirage −62 ELO
140 matches · 58% wins
On Saturdays +70 ELO, win rate 48%

halfjix loses the most ELO on Cache: −70 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 8 wins in a row · Aim_crashz_dust_1on1

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
58% better than 74%
0.88 better than 93%
91.8 better than 89%
1.22 better than 92%
57% of 866 duels better than 79%
30% of 50 situations better than 25%
Dust 298
64% better than 86%
0.89 better than 95%
94.7 better than 95%
1.25 better than 94%
60% of 684 duels better than 90%
54% of 39 situations better than 88%
Nuke29
41% better than 9%
0.72 better than 36%
78.6 better than 39%
0.92 better than 18%
51% of 170 duels better than 44%
42% of 12 situations better than 59%
Anubis28
43% better than 19%
0.87 better than 94%
91.9 better than 92%
1.20 better than 91%
55% of 152 duels better than 67%
50% of 10 situations better than 79%
Cache23
48% -
0.76 -
82.4 -
1.01-
53% of 124 duels -
14% of 7 situations -
Ancient16
69% better than 92%
0.83 better than 86%
83.5 better than 59%
1.16-
52% of 81 duels level
67% of 3 situations better than 97%
Inferno9
67% -
0.98 -
97.6 -
1.34-
59% of 71 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How halfjix plays

Across 345 matches halfjix averages K/R 0.86 and ADR 90.6; the rating across the 281 rated matches is 1.19. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 18.4 kills per match, 45% of them headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 161 of 280 matches the rating was 1.10 or higher (58%), in 71 it was below 0.90. In 283 matches with detailed stats: 95 4Ks and 7 aces. Best month by rating: September 2026 at 1.21. halfjix loses the most ELO on Cache (−70 ELO, win rate 48%). Things go best on Dust 2 (+448 ELO, win rate 64%). Improved over the last three months: K/R +0.07, ADR +5.2, Win rate +5 pp, ELO +120. Unchanged in recent months: Headshots at 45%. Last 30 days: 106 matches, win rate 58%, ELO balance +278.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.