hal0-_-
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average17% of 1v1s won and so well below the average (39%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: October 2026 with 0.68.
Rating, 1.00 is an average match
Best month: October 2026 with 0.95.
Damage per round (ADR)
Best month: October 2026 with 78.6.
Share of headshot kills
Best month: September 2026 with 39%.
Matches won (win rate)
Best month: September 2026 with 69%.
Best month: October 2026 with 2,149.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 22%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hal0-_- loses the most ELO on Mirage: −24 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 1.69 · Nuke
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How hal0-_- plays
Across 65 matches hal0-_- averages K/R 0.68, ADR 77.5 and a rating of 0.94. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 38% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 18 of 65 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 65 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. hal0-_- loses the most ELO on Mirage (−24 ELO, win rate 44%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Last 30 days: 45 matches, win rate 42%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.