hakimert

Turkey
On FACEIT since 2015 120 matches tracked 44 matches in 30 days
ELO ▼ 39
2,150
30-day peak: 2,195
Rank EU
#153,457
Turkey #4,348 in Turkey
Last updated:

How does hakimert play?

Rating 0.93 K/R 0.66 ADR 75.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.92−0.08 · Ø 1.00 better than 12%
Pistol kills per match 2.8
Knife kills 3 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.1%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 2%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 15x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +234
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.18, Rating −0.33, ADR −9.7, Win rate −27 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.62 (at the start 0.80). Clearly below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +2 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.93 · Cobblestone
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 66%
0.63 better than 8%
73.7 better than 18%
0.87 better than 7%
45% of 147 duels better than 19%
47% of 19 situations better than 74%
Mirage29
55% better than 65%
0.64 better than 11%
72.9 better than 15%
0.93 better than 18%
50% of 105 duels better than 44%
31% of 13 situations better than 32%
Inferno21
62% better than 76%
0.70 better than 27%
79.7 better than 39%
1.01 better than 33%
51% of 92 duels better than 38%
18% of 11 situations better than 11%
Anubis8
50% -
0.76 -
80.6 -
1.07-
46% of 37 duels -
50% of 8 situations -
Vertigo7
29% -
0.60 -
73.8 -
0.77-
38% of 26 duels -
29% of 7 situations -
Ancient6
50% -
0.61 -
69.2 -
0.82-
48% of 23 duels -
67% of 3 situations -
Nuke4
100% -
0.76 -
78.0 -
1.12-
64% of 22 duels -
-
Train4
75% -
0.62 -
67.5 -
0.89-
32% of 19 duels -
100% of 1 situations -
Cache3
33% -
0.59 -
70.1 -
0.77-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hakimert plays

Across 120 matches hakimert averages K/R 0.66, ADR 75.0 and a rating of 0.93. Biggest strength: Utility damage per round at 5.5, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 34 of 120 matches the rating was 1.10 or higher (28%), in 58 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Things go best on Mirage (+75 ELO, win rate 55%). Improved over the last three months: ELO +234. Got weaker: K/R −0.18, Rating −0.33, ADR −9.7, Win rate −27 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 44 matches, win rate 59%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.