hairyballs67

Afghanistan
On FACEIT since 2021 113 matches tracked 29 matches in 30 days
ELO ▼ 182
2,310
30-day peak: 2,492
Rank EU
#103,598
Afghanistan #121 in Afghanistan
Last updated:

How does hairyballs67 play?

Rating 1.16 K/R 0.83 ADR 87.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 113 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.17+0.14 · Ø 1.03 better than 84%
Pistol kills per match 3.6
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 21x 4K, 7 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +208, First kills +2 pp
= Stayed the same
ADR at 87.0
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −2 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
36 matches · 42% win rate
On Mirage −97 ELO
30 matches · 53% win rate
Between 18:00 and 24:00 −97 ELO, win rate 46%

hairyballs67 loses the most ELO on Dust 2: −97 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.33 · Mirage
  4. Most kills in a match: 57 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 16%
0.83 better than 84%
87.5 better than 78%
1.19 better than 88%
53% of 142 duels better than 58%
55% of 11 situations better than 88%
Mirage30
53% better than 54%
0.82 better than 80%
89.0 better than 83%
1.14 better than 79%
48% of 134 duels better than 29%
44% of 9 situations better than 67%
Anubis13
54% -
0.83 -
90.5 -
1.15-
56% of 70 duels -
43% of 7 situations -
Inferno13
62% -
0.84 -
89.6 -
1.18-
57% of 69 duels -
75% of 8 situations -
Nuke10
80% -
0.86 -
84.9 -
1.19-
60% of 43 duels -
67% of 3 situations -
Ancient6
50% -
0.74 -
78.7 -
1.00-
53% of 32 duels -
0% of 2 situations -
Cache4
50% -
0.79 -
87.5 -
1.04-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hairyballs67 plays

Across 113 matches hairyballs67 averages K/R 0.83, ADR 87.9 and a rating of 1.16. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 63% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 63 of 113 matches the rating was 1.10 or higher (56%), in 29 it was below 0.90. In 113 matches with detailed stats: 21 4Ks and 7 aces. Best month by rating: August 2026 at 1.23. hairyballs67 loses the most ELO on Dust 2 (−97 ELO, win rate 42%). Improved over the last three months: Win rate +7 pp, ELO +208, First kills +2 pp. Got weaker: K/R −0.05, Rating −0.10, Headshots −2 pp, Clutch 1v1 −12 pp. Unchanged in recent months: ADR at 87.0. Last 30 days: 29 matches, win rate 38%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.