hahahahant

Canada
On FACEIT since 2023 112 matches tracked 70 matches in 30 days
Last updated:

How does hahahahant play?

Rating 0.94 K/R 0.68 ADR 76.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.7
Knife kills 2 in 112 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 21%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 0 aces in 112 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.21, Rating −0.33, ADR −19.5, Headshots −2 pp, Win rate −12 pp, ELO −91, First kills −2 pp, Clutch 1v1 −38 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.64 (at the start 0.85). Clearly below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
33 matches · 39% win rate
In match 2 of the day ±0 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 25%
On Sundays ±0 ELO, win rate 41%

hahahahant loses the most ELO in match 1 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 59%
0.72 better than 40%
79.7 better than 46%
0.98 better than 32%
49% of 230 duels better than 38%
38% of 26 situations right on the average
Dust 219
42% better than 20%
0.75 better than 57%
82.8 better than 64%
1.04 better than 55%
53% of 79 duels better than 63%
53% of 15 situations better than 87%
Anubis16
44% better than 26%
0.64 better than 8%
72.5 better than 11%
0.90 better than 10%
43% of 63 duels better than 14%
63% of 8 situations better than 93%
Ancient15
60% better than 76%
0.62 better than 5%
70.8 better than 8%
0.85 better than 4%
33% of 60 duels better than 1%
0% of 3 situations better than 1%
Nuke9
44% -
0.63 -
68.6 -
0.85-
53% of 34 duels -
43% of 7 situations -
Inferno7
0% -
0.62 -
69.5 -
0.80-
48% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hahahahant plays

Across 112 matches hahahahant averages K/R 0.68, ADR 76.2 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 29 of 112 matches the rating was 1.10 or higher (26%), in 57 it was below 0.90. In 112 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.20. hahahahant loses the most ELO in match 1 of the day (±0 ELO, win rate 39%). Things go best in match 3 of the day (+55 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +55 ELO. Got weaker: K/R −0.21, Rating −0.33, ADR −19.5, Headshots −2 pp, Win rate −12 pp, ELO −91, First kills −2 pp, Clutch 1v1 −38 pp. Last 30 days: 70 matches, win rate 44%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.