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hagsjf

Russia
On FACEIT since 2020 226 matches tracked 97 matches in 30 days
ELO ▼ 307
3,011
30-day peak: 3,318
Rank EU ▼ 5,313 places
#9,222
Russia #2,656 in Russia
30 days · prev. #3,909 · best #2,180
Last updated:

How does hagsjf play?

Rating 0.98 (from 184 matches) K/R 0.73 ADR 76.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 56%+2 pp · Ø 54% better than 69%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.8
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 33x 4K, 2 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.3−1.6 · Ø 3.9 better than 7%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +524
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.14, ADR −13.2

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: May 2026 with 0.92. Last 3 months: 0.70 (at the start 0.84). Clearly below the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −145 ELO
46 matches · 52% win rate
From match 5 of the day −65 ELO
74 matches · 46% win rate
Between 6:00 and 12:00 −39 ELO, win rate 47%
On Sundays −166 ELO, win rate 37%

hagsjf loses the most ELO on Anubis: −145 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Cache
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
54% better than 48%
0.72 better than 32%
76.8 better than 24%
0.95 better than 15%
52% of 345 duels better than 47%
34% of 38 situations better than 36%
Anubis46
52% better than 38%
0.72 better than 34%
76.9 better than 25%
0.95 better than 16%
39% of 166 duels better than 2%
44% of 25 situations better than 66%
Dust 233
33% better than 2%
0.78 better than 61%
79.9 better than 40%
1.05 better than 42%
46% of 134 duels better than 18%
31% of 16 situations better than 28%
Nuke19
74% better than 92%
0.69 better than 19%
72.3 better than 10%
0.93 better than 11%
42% of 64 duels better than 8%
33% of 3 situations better than 35%
Ancient15
40% better than 9%
0.80 better than 71%
81.6 better than 47%
1.11-
55% of 75 duels better than 66%
50% of 6 situations better than 78%
Cache10
60% -
0.70 -
71.4 -
1.04-
49% of 45 duels -
43% of 7 situations -
Inferno8
63% -
0.66 -
71.9 -
0.92-
25% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hagsjf plays

Across 226 matches hagsjf averages K/R 0.73 and ADR 76.8; the rating across the 184 rated matches is 0.98. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 64 of 184 matches the rating was 1.10 or higher (35%), in 75 it was below 0.90. In 173 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. hagsjf loses the most ELO on Anubis (−145 ELO, win rate 52%). Things go best on Dust 2 (+50 ELO, win rate 33%). Match no. 4 of the day goes best: 65% win rate, −35 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +524. Got weaker: K/R −0.14, ADR −13.2. Unchanged in recent months: Rating at 0.98. Last 30 days: 97 matches, win rate 46%, net ELO −248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.