hadshooter

Japan
On FACEIT since 2021 174 matches tracked 68 matches in 30 days
ELO ▼ 50
2,035
30-day peak: 2,085
Rank EU
#234,678
Japan #6,552 in Japan
Last updated:

How does hadshooter play?

Rating 1.08 (from 153 matches) K/R 0.77 ADR 85.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 153 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3
Zeus kills1 in 174 matches
Knife kills 3 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 31x 4K, 7 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.4
= Stayed the same
Rating at 1.09, Headshots at 49%, Win rate at 46%, ELO at 2,035
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
71 matches · 49% win rate
In match 4 of the day −47 ELO
23 matches · 35% win rate
On Tuesdays −55 ELO, win rate 33%

hadshooter loses the most ELO on Mirage: −87 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 50 · Dust 2
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
49% better than 41%
0.76 better than 61%
85.3 better than 73%
1.11 better than 77%
50% of 280 duels better than 45%
41% of 41 situations better than 60%
Dust 239
38% better than 9%
0.77 better than 65%
87.6 better than 78%
1.05 better than 55%
54% of 188 duels better than 66%
30% of 10 situations better than 27%
Ancient24
54% better than 59%
0.78 better than 68%
83.9 better than 63%
1.08 better than 67%
42% of 121 duels better than 8%
30% of 10 situations better than 30%
Anubis13
31% -
0.81 -
87.6 -
1.07-
48% of 62 duels -
40% of 10 situations -
Nuke12
50% -
0.78 -
84.2 -
1.10-
49% of 53 duels -
33% of 12 situations -
Inferno8
38% -
0.78 -
89.3 -
1.03-
57% of 51 duels -
20% of 5 situations -
Cache7
71% -
0.69 -
77.5 -
1.00-
60% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hadshooter plays

Across 174 matches hadshooter averages K/R 0.77 and ADR 85.6; the rating across the 153 rated matches is 1.08. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 67 of 153 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 132 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: November 2026 at 1.20. hadshooter loses the most ELO on Mirage (−87 ELO, win rate 49%). Things go best on Ancient (+10 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, +10 ELO. Improved over the last three months: K/R +0.05, ADR +4.4. Unchanged in recent months: Rating at 1.09, Headshots at 49%, Win rate at 46%, ELO at 2,035. Last 30 days: 68 matches, win rate 49%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.